Courtesy of Rocky TV, a better way: To change how much Pixels a monster drop, go to Starbound\assets\treasure\ and edit those files. You'll see lines like Code: [1, { -- this is the monster level "pool" : [ [0.36, [ "money", 10] ], [0.36, [ "money", 10] ], [0.18, [ "money", 25] ] ], "poolRounds" : [ [0.20, 0], [0.80, 1] ], "levelVariance" : [-1, 1], "allowDuplication" : false } ], So change it on your likings.
You know that the money.coinitem if you change the value:1 it will increase how much it will cost to print an object, right?
No, I didn't know that. Derp. However, I admit I wasn't thinking about the printer when I made this; it was more to solve the issue with crafting requiring money.
Just modify your original post. Change value, grind out mobs to obtain pixels, change back when ready to use the printer.
Alright so this does not work. To change how much Pixels a monster drop, go to Starbound\assets\treasure\ and edit those files. You'll see lines like Code: [1, { -- this is the monster level "pool" : [ [0.36, [ "money", 10] ], [0.36, [ "money", 10] ], [0.18, [ "money", 25] ] ], "poolRounds" : [ [0.20, 0], [0.80, 1] ], "levelVariance" : [-1, 1], "allowDuplication" : false } ], So change it on your likings.