RELEASED [UPDATE] Mood Guard 1.0.1 -> 1.1

Discussion in 'Gameplay Mechanics' started by kumarei, Nov 2, 2017.

  1. kumarei

    kumarei Void-Bound Voyager

    Mood Guard 1.0 currently fixes the animal happiness drain problem. It currently has three configuration options:
    • Standard - Animals will no longer lose happiness from you being awake after 6pm
    • Increased - Animals will gain happiness by being inside after 6pm
    • Maximized - Animals' happiness will continually be set to maximum (255)
    It can be downloaded from Nexus:

    https://www.nexusmods.com/stardewvalley/mods/1597/?

    Or from the GitHub release page:

    https://github.com/YonKuma/MoodGuard/releases

    Source code is here:

    https://github.com/YonKuma/MoodGuard

    For version 1.1 I'm going to be working on adding a guard against happiness overflow problem when a player with an applicable profession pets an animal.
     
      kijikun, WoosterUK, Verne and 2 others like this.
    • Xuomi

      Xuomi Phantasmal Quasar

      The MMO nerd in me keeps misreading this as Moon Guard instead of Mood Guard. I look forward to testing this out, although it might be a while with a new save file. :p

      Thank you so much for the work!
       
        kijikun likes this.
      • kumarei

        kumarei Void-Bound Voyager

        Version 1.1 is released, and fixes the problem of profession overflow. See the first post for links to the downloads.
         
        • Xuomi

          Xuomi Phantasmal Quasar

          @kumarei Just in case you happen to see it here first, the profession fix for 1.1 doesn't seem to be working for me. I have Coopmaster and when I pet one of my chickens after they've gone outside, their happiness overlaps from 255 to a lower number.
           

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