So this mod idea is pretty simple with one option that could make it more complicated. So, basically the way skills work is that each level gives you a small benefit to the skill... like, using a tool takes less energy, higher quality items are found, more ores and gems, or for fishing your fishing bar gets bigger. And these skill levels also allow you to eat food which increases these levels to give you a bigger bonus than you can obtain otherwise because the game stops your skills from leveling past level 10. So this mod would remove that limit and set it to 20, 30, or not even have a limit and just make it take exponentially more exp per level until leveling is unrealistic. This way people can keep doing whatever they like the most and continue to receive benefit. As an additional caveat, it would be nice if at each multiple of 5 levels if you got to choose a new skill as well (since it doesn't seem like the game has any limit to how many skills can be activated). This would potentially work like this (although there are other ways that it could be done too): Level 5: Choose your first tier-1 skill. (As currently is, you must choose which skill.) Level 10: Choose your first tier-2 skill. (As currently is, you must choose which skill.) Level 15: Obtain the second tier-2 skill. (No choice needed since there is only 1 other tier-2 skill for the path you are on.) Level 20: Obtain the second tier-1 skill (No choice needed since there is only 1 other tier-1 skill.) Level 25: Obtain your third tier-2 skill (Must choose between the two options of the second tier-1 skill choice.) Level 30: Obtain the fourth tier-2 skill (No choice since there is only 1 skill left.) Thanks for reading.