Mod Enabled "Label" optionsmenu

Discussion in 'Starbound Modding' started by coolsp0t, Jan 20, 2014.

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  1. coolsp0t

    coolsp0t Phantasmal Quasar

    Hi Moddercommunity,

    I got a nice suggestion for you.
    When im traveling the posts in this section i seen some suggestions that installed mods can not be shown enabled.

    First you need a mod like mine Twilight ComMod that you got a Optionswindow that is big enough to hold this informations:

    1. create an Optionsmenu.config file in your Mod folder in: ./interface/optionsmenu/
    2. Insert this lines: (Its only an Example to show how it works)

    "__merge" : [],
    "TZCoreLabel" : {
    "type" : "label",
    "position" : [500, 285],
    "hAnchor" : "right",
    "fontSize" : 14,
    "color" : [157, 255, 162],
    "value" : "TwilightZone ComMod Core v0.4 Enabled!"
    },

    3. Edit position entry to bring the label on desired position.
    4. Pack this in your mod under: ./interface/optionsmenu/optionsmenu.config

    Now you see your Mod has a "YourModName: Enabled" label that is shown in the optionsmenu.
    I know its not the finest solution, but Scripts in forms of Batch and Bash is not allowed for mod base. :(

    Screenshot: Proof of Concept
    [​IMG]


    Have Fun for this! I hope in the future chuckle will add a system for these or the modding community starts more working together!

    Addition: This Label can be set as often as it needs! So every Mod can include this file without making other Mods incompatible! The only problem is the positioning.
     
    Last edited: Jan 20, 2014
    The | Suit likes this.
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