Hello! I'm wondering if it is possible to have a weapon mirrored while it is in it's idle stance. I've read that stuff like this is done in the .animation file of a weapon, but so far I only managed to have a second, mirrored version of the weapon pop up behind the original one, and it stays there in every stance. Not quite what I wanted. So, any help on this would be appreciated!
What do you mean by mirorred? Flipped so that it's not upside down? If that is the case it just needs to be flipable it should be one of the active item elements
There is "allowFlip" and it's set to true, but it doesn't actually flip the weapon. edit: I just set it to false to see what happens... definitely not what Im looking for. edit2: Hopefully this mockup does a better job at explaining my problem: The left one vaguely shows what I'd like to have, the right one is what I got.
you could just mirror the image manually and play with the orientation element it's using degrees so 0-359
Buuut that would mirror it for all stances. Windup, fire etc are all fine, it's only idle that needs to be mirrored.
Ok I think you could probably be fixed by a custom animation file, but I really have no idea how one would do that though I think you would need to just set a different flipped image for the idle part and the normal one for the fire part
"Fire" is already used for that little swoosh animation though. Well, guess I'll have to stick with mirroring the whole thing for now. Thanks anyway