Skizot updated Mini dozer with a new update entry: GUESS WHO ISN'T DEAD YET! the update! Read the rest of this update entry...
Hum, getting a crash when trying to load this mod, here's the relevant section of the error log: Code: [14:01:31.476] Error: Exception raised during Root finishLoad: (TechDatabaseException) Error reading tech config /tech/mech/minidozermech/minidozermech.tech StarException::StarException(string, exception) TechDatabase::parseTech(Variant, String) TechDatabase::TechDatabase() Root::load(bool) Root::finishLoad() _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data) ThreadImpl::runThread(void*) BaseThreadInitThunk RtlInitializeExceptionChain RtlInitializeExceptionChain Caused by: (VariantException) No such key in Variant::get("name") VariantException::VariantException(string) Variant::get(String) Variant::getString(String) TechDatabase::parseTech(Variant, String) TechDatabase::TechDatabase() Root::load(bool) Root::finishLoad() _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data) ThreadImpl::runThread(void*) BaseThreadInitThunk RtlInitializeExceptionChain RtlInitializeExceptionChain
Skizot updated Mini dozer with a new update entry: the "guess who screwed up" update! Read the rest of this update entry...
You're still using the merge system which is outdated and causes issue. Try replacing your player.config with a player.config.patch file with this as its contents: Code: [ { "op" : "add", "path" : "/defaultBlueprints/tier1/-", "value" : { "item" : "minidozerMechTech-chip" } } ]
what the hell man... i DID all that why is it putting in old shit!? the link in this thread IS the old one. are you downloading it from the update? it LOOKS like the site is not updating the download link with the new link from the updates... what the hell?
I used the big ol' 'Download Now' button on overview, though now that I think about it there have been a few complaints of that taking a while to actually update if at all.
Skizot updated Mini dozer with a new update entry: "Guess who's not dead yet!" mark 2! Read the rest of this update entry...
This file worked. The one that is linked to the "Download Now" button on the mod page is an old file pack, apparently. I looked at the files, and they show "modified last" dates from this past January and further. The site may be taking a while to update the file, perhaps?
Skizot updated Mini dozer with a new update entry: "Guess who's not dead yet!" mark 2! Read the rest of this update entry...
Skizot, thanks for making this mod. It's great. It's also unusual in that it makes me feel like a true villain in that I land on planets and completely wipe them clean of everything. I'm currently working on a strip-mine/open-pit on the starter world.
I'm really not sure what the problem I'm having is, after redownloading the mod after it updated I still get the same error message. This looks like a really cool and handy mod, it's a shame it's not wanting to work for me. [DOUBLEPOST=1423361386][/DOUBLEPOST] The Download Now button still isn't updating your file, this worked for me.
It worked for me, as well...though I then went and modified it to remove its ability to remove the background as I didnt' see a need for that . Thanks for updating it to work with UG~
this how I thought the human one should have look to a degree because of the bull dozer doesn't make much since, because it just pushes the dirt.[DOUBLEPOST=1423412962][/DOUBLEPOST]Also for anyone still having issues for need to delete the bull dozer files and it work fine.
So, the new version of the Minidozer isn't working right on my game. It's giving me 'the game request it be executed in an unusual way' errors when I try to start up.
I'm not sure if it's a bug or a feature, but from the past versions, if you summon the mini-dozer within the background walls, the said walls won't be mined. Now they get demolished regardless. So I just want to ask which of them is the intended feature, though I'm more in favor towards the former. Maybe there needs to be a toggle button to enable/disable mining the background walls?