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Making pets useful?

Discussion in 'Starbound Discussion' started by Sylxeria, Feb 16, 2017.

  1. Sylxeria

    Sylxeria Industrial Terraformer

    I did a search around and most of the posts I found on pets were either referring to small passive ones, were several years old, or were musing over removed/disabled things. So, I'd like to ask here.

    I'm referring to 'combat pets' in this, where you capture an injured monster and then make it fight for you. I loved when they added this back in, but they're often very slow. The pets I've had just walked everywhere, always lagging behind, and get stuck frequently. When a humanoid AI is following you, they run and jump and generally keep up fine, and if they fall behind too much they'll teleport to you. Combat pets don't do this?

    Is there some way to make them move faster? Or is there a mod that gives them the same traits as the AI escorts so they teleport to you if they lag behind too much? Has pet speed and movement already been suggested and is being considered? (If so then this thread is pointless and can be locked. I didn't see anything to that effect though, correct me if I'm wrong!)
  2. LazerRay

    LazerRay Cosmic Narwhal

    You could recall the pet by activating it's ball again if it gets stuck somewhere, and there are a wide variety of pet collars that have different effects, plus some of the capture-able mobs have native immunities to some hazards (Such as poison or lava) but that is it for base game.

    I'm not sure what is all out there mod wise for combat pets, but I use the Augment Station mod and it allows me to upgrade low tier collars and combine up to three different ones along with being able to swap them in and out.
    Sylxeria likes this.
  3. Sylxeria

    Sylxeria Industrial Terraformer

    I didn't know that about recalling them, but most pets still seem too slow to keep up on their own, many hostiles just run right past them and then the pet struggles to keep up; made worse if said pet doesn't have any sort of ranged attack (The Smoglin's a pretty bad pet from my experiences - its slow move speed, and its only real attack it has to charge up first and the cloud also moves really slow.)

    That's really the only combat pet mod I'm familiar with too. If a pet's base speed could be upgraded and they could use more attacks, that'd go a long way with helping them out. I don't have the station yet (I got a few capture orbs from the Echrius mission) so I'm at the mercy of finding collars in random loot for now.
  4. LazerRay

    LazerRay Cosmic Narwhal

    Even though I haven't used it yet, I have a Fennix as a combat pet, out it the wild it has a good run speed, both a ranged and melee attack, plus its lava proof, not to mention it goes well with the character run.

    I only find the collars as random loot too, I don't have any mods that allow you to buy or craft them, but the Augment Station mod is a good thing to have since it works with augments, pet collars and fishing rods, and the mod can be found here in the Chuckle Fish forums.
    Sylxeria likes this.
  5. Sylxeria

    Sylxeria Industrial Terraformer

    The Fennix is pretty fast out in the wild too, which I guess is what the combat pets are stuck with. The Smoglin's sluggish so it seems they're going to be one of the "Just keep it on a leash back at home" pets, since its slow on its feet and its only attack is easily dodgeable and slow. I had mine beat up and almost killed while it was just charging up an attack that ended up missing anyway. :/

    I went ahead and downloaded that mod, anything that helps out with pets is a huge plus!
  6. Gon009

    Gon009 Subatomic Cosmonaut

    Hmm, Fennix has around half of player walking speed(when pressing shift) and I think it's really slow, unless you are using some kind of mods. I find all ground pets worthless, maybe it also depends on playstyle, I'm relying on air dash, multi-jump and gravity augment for extreme mobility and I find even flying pets slow and bad. Another problem with pets is that they sooner or later engage into dealing contact damage and they get damaged pretty fast. Healing collar is a must, at least Healing II, Healing III is even better and makes them worth more in fight... but that doesn't prevent them from walking/flying into high damage environmental dangers.

    Big flying are much faster than other pets, but it's still too slow for player. They have no problem with rough terrain because of being able to fly. They have ranged attacks and while they are better than Fennix's attack, they are still too slow for player because of charge time and still small range. Pets can't keep up with player.

    I think that pets should have some kind of boost applied to them when captured like having their speed boosted to the value of player's speed, boosting speed of their ranged attacks together with range, better AI letting them avoiding hazards and ability to teleport to player like mission NPCs. Currently pets only make good decoration. I wish that big flying ones could make better decoration, when put on tether they always fly around the tether in V shape and never land. I think that these problems should be fixed in vanilla version. Having to install mods to fix bad things in the game sounds just bad.

    Also, remember that pet stats depend on player's armor. Perfect Set is craftable anyway so it's shouldn't be a problem.
    xaliber likes this.
  7. Megumin

    Megumin Guest

    for useful pets capture mobs into capture pods
  8. Gon009

    Gon009 Subatomic Cosmonaut

    Excuse me, but I don't understand your sentence at all. Maybe you don't know about pet mechanic so I will explain: Pet is a mob captured into capture pod to be usable by player. Mob is a mob spawned by the game, wild creature that doesn't follow the player. Pets are quite crappy now when it comes to helping in fight and in fight they are more a liability for player than helpful companion as people explained it in this topic here. They make nice decoration but not a good companion in planet exploration.
    Last edited: Feb 18, 2017
    xaliber and Sylxeria like this.
  9. VoidGuy

    VoidGuy Subatomic Cosmonaut

    I know it's a really slow creature. But Adult poptop with healing III... FR. That or Damage III.. Perfection xd throw it out, and when you hear that roar, you know whatever you we're fighting is as good as dead, and for a quick healing trick for injured pets when your on a planet and dont have a healing station, dig a hole and fill it with healing water, then throw your creature inside :avalilol:
  10. Mike1Bagong

    Mike1Bagong Astral Cartographer

    Just use pets as bullet sponges, they won't really help unless you capture them from those vaults, then they become a decent pet.
  11. Sir_Djak

    Sir_Djak Scruffy Nerf-Herder

    It's true that maybe pets should give you a little bonus or atleast move faster and other thing that make them better than when they were free to unleashe their rage on every merchants they could find.

    -You can use pets as a distraction or as a really little support (the adult poptop can be good at it).
    -You can put a bomb collar on them and make their death a good thing (its like throwing a homing grenade)

    Here have a :poptop:
    Sylxeria likes this.
  12. LazerRay

    LazerRay Cosmic Narwhal

    For those who still have problems with pets getting stuck, try using ghost types since they can fly and phase through blocks (Also the Spookit has an invulnerability trick when hit), these mob types are really annoying to fight in the wild because of the same attributes.
    Sylxeria likes this.
  13. Sylxeria

    Sylxeria Industrial Terraformer

    Would love if they moved at or near the same speed as you and warped to your spot if you got too far ahead. Just like your Crew does.

    Hah, bomb collar idea is so mean xD Would equire the pet to actually be able to make it to whatever you want it to explode on though, and some pets (cough, Smoglin) have difficulty moving anywhere because of how sloooow they are. :/

    Spooky pets! :D
    Yeah those guys are kinda tricky to fight when caving...
  14. MrVauxs

    MrVauxs Existential Complex

    I have only one mod and it changes the recipe for capture pods (no diamonds)
    So my playstyle is just open my inventory and throw my rainbow of poisonous gasses and explosions onto my enemy (which is very frequently a mini-boss or a boss)
    I am litteraly Alkaida with these poptops...
  15. WallyBW93

    WallyBW93 Subatomic Cosmonaut

    I would like better pets, there is a bulbasaur looking one on my starter Planet that I like.... but it's not useful...
    Sylxeria likes this.
  16. Sylxeria

    Sylxeria Industrial Terraformer

    Ooooh that feeling when you find a cute or cool RNG monster but realize it's exactly the same as every other one ;v; I've been gathering some that I've found just to put in a zoo of sorts, which at the moment is all they're really good for.

    Mechs were removed early on, and brought back updated and revamped. I guess we just hold onto the hope that they revamp the monster pets in the future too, procedural generated ones might spawn with special attacks based on the planet and the parts involved... Maybe they'll be born with individual traits that affect their stats and behavior.... :D
    Sir_Djak and xaliber like this.
  17. Kirbyroth

    Kirbyroth Pangalactic Porcupine

    I have a shadowtop from fracken universe it really good. It can spit a tar ball at your enemies. It guarding my house right now.
    Last edited: Feb 28, 2017
  18. DraikNova

    DraikNova Ketchup Robot

    The Stardex series of youtube videos has spawn codes for some reasonably balanced combat pets, and the same guy has some good utility pets as well. No modding necessary, and a lot of them look damn cool too.

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