RELEASED Makeshift Multiplayer 0.3.7

A temporary solution.

  1. mario13426

    mario13426 Big Damn Hero

  2. jmps

    jmps Void-Bound Voyager

    I am getting an issue when trying to connect to another person's game.
    Error reads as follows:
    [Makeshift Multiplayer] Loading Config
    [SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
    [Makeshift Multiplayer] Initializing Steam integration...
    [Makeshift Multiplayer] Found vanilla load game menu, replacing with ours.
    [Makeshift Multiplayer] Stole the save listing task, set it to: StardewModdingAPI.Framework.Reflection.ReflectedField`1[System.Object]
    [Makeshift Multiplayer] LAN Discovery: Broadcasting request
    [Makeshift Multiplayer] LAN Discovery: Received a response from 192.168.1.164:65480
    [Makeshift Multiplayer] LAN Discovery: Valid LAN discovery found.
    [Makeshift Multiplayer] Found server on LAN: Rachel @ 192.168.1.164:65480:24644
    [Makeshift Multiplayer] Selected LAN entry: Rachel @ 192.168.1.164:24644
    [Makeshift Multiplayer] [] NOTE: Chat doesn't work on the connection menu.
    [Makeshift Multiplayer] Connecting to 127.0.0.1:24644
    [Makeshift Multiplayer] Exception while connecting: System.Net.Sockets.SocketException (0x80004005): No connection could be made because the target machine actively refused it [::ffff:127.0.0.1]:24644
    at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
    at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
    at System.Net.Sockets.TcpClient.Connect(IPEndPoint remoteEP)
    at System.Net.Sockets.TcpClient.Connect(IPAddress address, Int32 port)
    at StardewValleyMP.Multiplayer.startClient() in G:\StardewValley\Mods\StardewValleyMP\Multiplayer.cs:line 433
    [Makeshift Multiplayer] [] Exception while connecting to server:
    [Makeshift Multiplayer] [] No connection could be made because the target machine actively refused it [::ffff:127.0.0.1]:24644
    [Makeshift Multiplayer] [] Check your log file for more details.
    [Makeshift Multiplayer] [] NOTE: Chat doesn't work on the connection menu.
    [Makeshift Multiplayer] Connecting to 96.248.125.118:24644
    [Makeshift Multiplayer] Exception while connecting: System.Net.Sockets.SocketException (0x80004005): No connection could be made because the target machine actively refused it [::ffff:96.248.125.118]:24644
    at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
    at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
    at System.Net.Sockets.TcpClient.Connect(IPEndPoint remoteEP)
    at System.Net.Sockets.TcpClient.Connect(IPAddress address, Int32 port)
    at StardewValleyMP.Multiplayer.startClient() in G:\StardewValley\Mods\StardewValleyMP\Multiplayer.cs:line 433
    [Makeshift Multiplayer] [] Exception while connecting to server:
    [Makeshift Multiplayer] [] No connection could be made because the target machine actively refused it [::ffff:96.248.125.118]:24644
    [Makeshift Multiplayer] [] Check your log file for more details.
    [Makeshift Multiplayer] Removed 0 old locations
    [Makeshift Multiplayer] Initial loading done
     
    • TheAutisticGamer

      TheAutisticGamer Space Hobo

      That is the same problem as me :p actully
       
      • SSirin

        SSirin Void-Bound Voyager

        Got this funny thing when we play with Artisan Valley and it's new machines for Custom Farming Redux :)
        Everithing else is good. Your mod is great!

        [12:06:56 INFO Makeshift Multiplayer] [] Bunny is in bed.
        [12:06:57 INFO Makeshift Multiplayer] [] KittyCat is in bed.
        [12:06:57 TRACE Makeshift Multiplayer] Starting saving...
        [12:06:57 TRACE Makeshift Multiplayer] Moved save data to a SaveGame object.
        [12:06:57 ERROR Makeshift Multiplayer] Exception transitioning to next day: System.InvalidOperationException: Ошибка при создании документа XML. ---> System.InvalidOperationException: Ошибка при создании документа XML. ---> System.InvalidOperationException: Тип CustomFarmingRedux.CustomMachine не ожидался. Используйте атрибут XmlInclude или SoapInclude для задания типов, которые не известны как статические.
        в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write38_Object(String n, String ns, Object o, Boolean isNullable, Boolean needType)
        в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write39_Object(Object o)
        --- Конец трассировки внутреннего стека исключений ---
        в System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
        в StardewValley.SerializableDictionary`2.WriteXml(XmlWriter writer)
        в System.Xml.Serialization.XmlSerializationWriter.WriteSerializable(IXmlSerializable serializable, String name, String ns, Boolean isNullable, Boolean wrapped)
        в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write67_AnimalHouse(String n, String ns, AnimalHouse o, Boolean isNullable, Boolean needType)
        в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write92_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)
        в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write58_Coop(String n, String ns, Coop o, Boolean isNullable, Boolean needType)
        в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write63_Building(String n, String ns, Building o, Boolean isNullable, Boolean needType)
        в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write65_Farm(String n, String ns, Farm o, Boolean isNullable, Boolean needType)
        в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write92_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)
        в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write136_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType)
        в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write137_SaveGame(Object o)
        --- Конец трассировки внутреннего стека исключений ---
        в System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
        в System.Xml.Serialization.XmlSerializer.Serialize(Stream stream, Object o, XmlSerializerNamespaces namespaces)
        в System.Xml.Serialization.XmlSerializer.Serialize(Stream stream, Object o)
        в StardewValleyMP.Multiplayer.update() в G:\StardewValley\Mods\StardewValleyMP\Multiplayer.cs:строка 554
        [12:06:57 INFO Makeshift Multiplayer] [] Something went wrong transitioning days.
        [12:06:57 INFO Makeshift Multiplayer] [] Report this bug, providing the full log file.
        [12:06:57 INFO Makeshift Multiplayer] [] You might be stuck in bed now. Attempting to unstuck you, more stuff might go wrong though.
        [12:07:03 DEBUG Seasonal Immersion] Attempting to update seasonal textures...
        [12:07:03 DEBUG Makeshift Multiplayer] (Me) KittyCat moved to Farm (StardewValley.Farm)
        [12:07:03 TRACE Makeshift Multiplayer] --> Location 1 Farm
        [12:07:05 DEBUG Seasonal Immersion] Attempting to update seasonal textures...
        [12:07:05 DEBUG Makeshift Multiplayer] (Me) KittyCat moved to FarmHouse (StardewValley.Locations.FarmHouse)
        [12:07:05 TRACE Makeshift Multiplayer] --> Location 1 FarmHouse
        [12:07:12 ERROR Makeshift Multiplayer] Exception while receiving: System.IO.IOException: Не удается прочитать данные из транспортного соединения: Удаленный хост принудительно разорвал существующее подключение. ---> System.Net.Sockets.SocketException: Удаленный хост принудительно разорвал существующее подключение
        в System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
        в System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
        --- Конец трассировки внутреннего стека исключений ---
        в System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
        в System.IO.Stream.ReadByte()
        в System.IO.BinaryReader.ReadByte()
        в StardewValleyMP.Packets.Packet.readFrom(Stream s) в G:\StardewValley\Mods\StardewValleyMP\Packets\Packet.cs:строка 70
        в StardewValleyMP.Client.receiveAndQueue() в G:\StardewValley\Mods\StardewValleyMP\Client.cs:строка 152
        [12:07:14 TRACE SMAPI] GiftTasteHelper uses deprecated code (IReflectionHelper.GetPrivate* is deprecated since SMAPI 2.3).
        [12:07:16 TRACE SMAPI] Disposing...
        [12:07:16 TRACE SMAPI] Disposing SMAPI's main content manager. It will no longer be usable after this point.
         

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