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Closed Linux Bugs ( Fedora 19 x86_64 )

Discussion in 'Starbound Support' started by kiwistrongis, Dec 6, 2013.

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  1. kiwistrongis

    kiwistrongis Void-Bound Voyager

    Hey, bug reports here.

    System information:
    Code:
    [kiwistrongis@blackbox ~]$ uname -a
    Linux blackbox 3.11.9-200.fc19.x86_64 #1 SMP Wed Nov 20 21:22:24 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux
    libpng12 needs to be installed:
    Idk if this is fedora-specific, but libpng12 isn't installed on my system by default, libpng15 is. For those of you on fedora, a simple
    Code:
    sudo yum -y install libpng12.i686 libpng12.x86_64
    should fix this.

    linux64/starbound library problems:
    So I had a myriad of libwhatever.so.x.x cannot be found messages that I resolved with a little bit of ln magic. I got roadblocked by libssl, however. Starbound wanted libssl.so.1.0.0, but the oldest version i had was libssl.so.1.0.1e. I linked it anyways, but apprantly libcrypto checks the version... I'm getting:
    Code:
    linux64/starbound: /lib64/libcrypto.so.1.0.0: version `OPENSSL_1.0.0' not found (required by linux64/starbound)
    In regards to all the libraries I linked, I don't really remember, sorry :(. From what i remember, there was libGLEW, libcrypto, libssl, and a few more. I've uploaded a terminal dump that may be useful here: https://gist.github.com/KiwiStrongis/7817284

    linux32/starbound internal render resolution issues:

    So after I gave up on the 64 bit version, I tried the 32-bit version. It went much smoother; After installing libpng12.i686, that is. But now I've got something I can't fix. See these screenshots for the quick explanation: http://imgur.com/a/fWwIw

    The suspect log lines:
    Code:
    Info: Initializing SDL Window
    Info: OpenGL version: '4.4.0 NVIDIA 331.20' vender: 'NVIDIA Corporation' renderer: 'NVS 4200M/PCIe/SSE2' shader: '4.40 NVIDIA via Cg compiler'
    Info: Created initial window 1920x1080
    Info: Loading Star::Root...
    Info: Loading Star::Configuration from './starbound.config'
    The same text on windows:
    Code:
    Info: Initializing SDL Window
    Info: Created initial window 1920x1080
    Warn: Perf: ClientApplication::renderInit millis: 815
    Info: Initializing SDL Window
    Info: Re-created window 1440x880
    Warn: Slow asset 0.144 : /cinematics/chucklelogofinal.png
    Warn: Slow asset 0.144 : /cinematics/chucklelogofinal.png
    Warn: Slow asset 0.056 : /sfx/cinematics/man_laugh.ogg
    Warn: Perf: Cinematic::render millis: 243
    Warn: Perf: ClientApplication::render millis: 243
    Warn: Perf: StarApplicationBase::run.innerLoop.render millis: 243
    Warn: Perf: StarApplicationBase::run.innerLoop.graphicsSwapBuffers millis: 322
    Warn: Slow asset 0.053 : /renderer.config
    Warn: Perf: StarApplicationBase::run.innerLoop millis: 695
    Info: Writing Star::Configuration to '..\starbound.config'
    Info: Loading Star::Root...
    Info: Loading Star::Configuration from '..\starbound.config'
    I don't have a one at home, but luckily I've got a 1920 x 1080 monitor at work! So I can play at work :D ! Depending on how quickly you guys fix this, my boss might find me staying in the lab late :rofl:.

    Email me if you guys want more information :) I probably won't notice messages on these forums.

    Bonus: Copying saves to across operating systems.
    I was tried just copying the player folder from Steam/SteamApps/common/Starbound, but that didn't work. Where are the save files located? Is there something I'm missing here? ( I'm trying to copy from linux to windows so I can still play during beta )
     
  2. kiwistrongis

    kiwistrongis Void-Bound Voyager

    Fixed the window size issue by editing assets/default_configuration.config
    These lines are the key:
    Code:
      "windowedResolution" : [1440, 900],
      "maximizedResolution" : [1440, 900],
      "fullscreenResolution" : [1440, 900],
     
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