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Bug/Issue InnerException when upgrading pickaxe to steel tier

Discussion in 'Support' started by vinxce, Feb 29, 2016.

  1. vinxce

    vinxce Scruffy Nerf-Herder

    Hi!
    I'm experiencing a repeated crash when I start upgrading my pickaxe to the steel tier, and going to bed to start a new day, an InnerException is thrown :

    Message: Object reference not set to an instance of an object.
    InnerException:
    Stack Trace: at StardewValley.Game1.fixProblems()
    at StardewValley.Game1.newDayAfterFade()
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.Run(Form mainForm)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at StardewValley.Program.Main(String[] args)


    Maybe related to the 1.02 missing essential tools check?

    Hope it helps :)
     
      Last edited: Feb 29, 2016

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