We have the broadsword, shortsword, axe, and hammer. Forgive me if I'm forgetting some. I think these weapon types should have special effects depending on the type. Here are some suggestions: Broadsword: Has a chance to inflict bleeding on the target, causing damage over time and making them move slightly slower. Shortsword: Has a chance to attack the target twice instead of once. Maybe having deflecting a hit with a shield while you have a shortsword in the other hand can also trigger a chance to counterattack automatically? Axe: Very high knockback, highest out of all weapon types, and maybe the only weapon with a chance to crit the enemy? I know some people don't like crit systems in games, so maybe that shouldn't be in. Hammer: Targets hit on the ground have a chance to become stunned, and move much slower than a bleeding target. Targets hit in the air are flung down into the ground, inflicting additional damage on impact with the ground, and giving a chance to immobilize the target for a short while. What do you think?
I like this. And this could easily add personality, choices of gameplay and style. Necro'd, may be, but hell of a zombie. Special attacks have been showed since. You forgot daggers, one handed axes/two handed ones (for different effects) and spears if I'm not mistaken (or if they had been added since). I intended to play with the exquisite Novakid's Clockwork set (high damage, low life, high energy - for staff use... only?) with two daggers (or dagger-buckler) as a sort of assassin. Because it looks gorgeous like that. Since I don't think that daggers will benefit from a stealthy condition, which does not disappoint me at all btw, I thought of two or three uses as you perfectly did. Here's my proposal, simple ideas, with yours included if you wish so : (also I apologize for my quite poor english !) Daggers : critical damage would be welcomed, but not necessarily, or short ones (max 10% for 25% +dmg), and with only one dagger -- for people looking for pvp in exploration games After a random number of slashes with a forward movement and dual wielding, a short animation shows a ton of slashes : shredding (dps+25% for 1 or 2 seconds). Stacks with crits... or not ? Shortsword : ability to fence with a forward movement timed (very quick attack with a leap forward), and to pary with a backward movement (very short duration, half the broadsword one) ; counter-attack when immobile with a shield + perfect deflection. Broadsword : ability to charge a Link-y attack -- tribute to zelda, fun ; ability to charge a vertical version of the charged Link attack (for crazies Hylotls) -- 360° attack +10% dmg (bleeding/slowing effect ?). I love broadswords. I love to deflect things with them. I'm okay with that. Leap attack. One-handed axes : 5% bleeding/slowing + 5% disarming (they could be quite powerful and attractive with that... rolling a Dice20 looks pretty powerful here). Two-handed axes : 9% bleeding/slowing + 1% disarming ; knockback, I agree. 720° attack with the right combination of movements. Spears : with the good timing, with a forward movement, we could be able to increase a bit the reach of the spear attack (30% may be). A wall of spear attacks lasting 2 seconds (the same as daggers but moving backward) could prevent or break a solid guard (defensive aspect of the spear). Hammer : 5% stun + charged crush (10% stun) ; very, very good. Edit : Bucklers/Shields : 1% chance of disarm, knock back or stun with a perfect timed deflection. Melee !
Thanks Yeah, I wrote this a long time ago, when many of the things you mentioned weren't in the game.
I'd like to see more abilities for weapons unique to that weapon type and I think this is a good step forward in that direction.