hello!!! thank you for viewing this, i hope you're having a good day so far i just downloaded a couple more mods (dialogue expansions only) yesterday, and now my game isn't working. (what a shocker!) the game itself loads just fine, and there are no problems up until the point where i try to load any particular save file. the bottom left corner will keep saying "loading..." and the dots will still move, so it's not frozen on that screen. i looked at the SMAPI log and there's a lot of red text at the end so clearly, that's the problem. however, i am not very code-savvy, so i don't know what the problem is exactly and thus i don't know how to fix it. this is the text that shows up at the bottom of the log while the game is running: [game] Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Characters\Demetrius". File contains System.Collections.Generic.Dictionary`2[System.String,System.String] but trying to load as Microsoft.Xna.Framework.Graphics.Texture2D. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language) at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91 at StardewValley.AnimatedSprite.loadTexture() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite..ctor(ContentManager contentManager, String textureName, Int32 currentFrame, Int32 spriteWidth, Int32 spriteHeight) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 124 at loadForNewGame_Patch2(Boolean loadedGame) at StardewValley.SaveGame.<>c.<getLoadEnumerator>b__56_1() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\SaveGame.cs:line 1146 i am so sorry for the inconvenience, but i'm really stumped on how to fix this! thank you so much for reading, and please tell me if you need any clarification. (i tried deleting the mods i downloaded yesterday and that didn't work, as well as reverting to my last save.)