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Discussion in 'Starbound Modding' started by SexualRhinoceros, Jan 26, 2014.
not working for me in cheerful giraffe 1.0
Hello , i've rework some teture (morph ball) , and i wanna ask if it was possible to pack only that and not the full asset folder.
If i ask that its mostly because i dont want to overwite over modification on the game , and finish with a vanilla game + my change , so infact instead of recreate the asset i would like to make a mod (its a color replacement on only 12 pictures , but if someone want do it for me i can provide them (its for a orange (like rusty) distortion ball skin for my glitch).
(but imo its better to explain me how to , for be able to do it myself later ^^ , and why not start to modding).
--- Post updated ---
Can we expect a multi language tutorial please ? because i can speak with someone in english , but i understand 1/3 of the tuto (i mean i'm stuck in the repack step , i dont understand how it work (its only for color change on some sprite).
Edit finally packed my try but dont work IG
noice, i get to finally make 2 custom races.
No one of those seem to work....
Hey, does anybody know if these methods still work for 1.0? If not, does anybody have the new method?
Nop sorry the only succefull package i've done was like 2 week ago and it was half ok (texture was ok only when facing right lol) , but before try i didnt expected it was that hard to replace a single picture in a folder (even with same size/name) and nothing else changed.
This tutorial is still as valid now as it once was. If you would like to simplify the process, you can probably find a "tool" thread that supplies a method to make unpacking game assets and mods easier.
::Make a variable for backspace cause $h is being a dickwad
Okay, so I need some help. I'm trying to unpack the ZZ mech modifications mod because it won't seem to load into Starbound in pak form. The problem is that every time I try to unpack it, I get an error like this:
Error: Automatic close of SimpleDatabase 'mod_xsmech_variants.pak' in destructor failed! (IOException) write called on non-writable File
The file paths are right and I'm running as admin. I don't know what to do.
Are you not installing it properly? Do you have XS Mechs installed as its prerequisite? Are you running Starbound's latest version?
Every thing was installed correctly. I'm pretty sure its because my starbound isn't up to date. I don't have internet on my computer right now so I can't update. I have to use my phone. If I could just unpack the mod, I could MAKE it work with my version (Glad Giraffe update 1) but I can't.
Figure out a way to update your game to the latest version. That's the only advice I can offer you. It's ~1 GB.
Lolz I don't think you understand just how slow my phones internet is. It'd take all day. If I just had the asset_unpacker.exe from the current version though, would that suffice to unpack the mod so I could edit it? I don't think it relies on the actual game at all.
I literally still use the OP from SexualRhinoceros for everything. I'm sure there are other ways but can't unlove a Rhino
I dont get anything.
If asset_packer is supposed to be a batch file, why is it "asset_packer.exe" in the code? Nothing's working. I either get a quick flash of a window, or an endless, flashing wall of text.
I guess both our brains hurt.
You're supposed to create a batch file that references the executable file.
On a Mac, none of these things are remotely working.
does anyone know of a easy to use tool for packing? I can unpack things with ease but can't see to pack anything for the life of me.