I've created a mod that allows crops to be placed anywhere. However, they won't grow unless they are placed on damp tilled soil, defeating the purpose. Any ideas on how to make crops ignore where they are planted and grow anyway (like a .config file or property to be altered)? Here's an example of one of my patches (minus irrelevant code): Code: [ { "op":"replace", "path":"/orientations/0/requireTilledAnchors", "value":false }, { "op":"replace", "path":"/maxImmersion", "value":9001 }, { "op":"add", "path":"/stages/2/resetToStage", "value": 0 } ]
I think the problem here isn't so much the ground as it is the addition of a "watered" trigger To get that mod to work properly you'd need to remove the need to water crops...
You can patch in: "consumeSoilMoisture" : false Which would probably look something like this: [ { "op": "add", "path": "/consumeSoilMoisture", "value": false } ] Hope that helps.