Trying to create a health system where the player would lose a life every time they lose a unit. My method is to create a counter (lives) and then events for every life in the form of: Conditions: Any unit owned by Player 1 is lost at any location + Map counter lives is exactly 8 (starting lives) Actions: (something on the map to signal to the player that they lost a life) + Map counter lives: subtract 1 The problem with this is that it goes so quickly that the game doesn't forget about the unit that died and creates a chain reaction where all lives are lost one after another because the counter changes. I've tried a lot of things and at this point my only hope is that they'll add a "When: start of unit turn" condition in some later update. I think it would change things as that allows an action to happen on the board between events and might have the game disregard the lost unit. But still, does anyone have a solution to this?