I've been working to create a few racial firearms and I'm basing them on the beta stage weapons. For the humans, I wanna mod a custom pulse rifle. Now, I do manage to get the thing working, I can spawn it, it fires the projectiles I assign and the description shows what I wrote. But the problem is that the weapon's offset simply doesn't seem to work. No matter whatever values I give it to the .activeitem file, There's no visible change in-game. I used the durasteel assault rifle's .activeitem file as a base and passed the values from the original pulse rifle into it. Thanks for the help in advance.