Hello, I've add an item in-game, but I can"t figure out why, when I lay it, then player have to jump over the item instead of passing through (like a chair or a table, it's in the background). I don't understand what makes my item to collide with the player. I haven't seen anything neither in the .object file nor in the .frame file and I'm gonna assume the .png has something to do with it, but I can't figure out why since I've properly set a transparency (created the file with GIMP). Can you help me there ?
Your explanation wasn't very clear, but i'll give it a go if you have Code: "collision" : "platform" or some variant of that in the .object file, remove it. It should make it so you can walk through it.
If we look at the woodencraftingtable1.object file Code: { "objectName" : "woodencraftingtable1", "rarity" : "Common", "objectType" : "interactable", "interactAction" : "OpenCraftingInterface", "interactData" : { "config" : "/interface/windowconfig/craftingtable.config", "filter" : [ "craftingtable", "plain" ] }, "printable" : false, "description" : "An expert craftsman could make a great... crafting table... on this.", "shortdescription" : "Wooden Crafting Table", "race" : "generic", "category" : "crafting", "price" : "200", "apexDescription" : "A table with a bunch of tools for a craftsman.", "avianDescription" : "A chance to display one's ability to create.", "floranDescription" : "Floran ussse table. Make nice thingss.", "glitchDescription" : "Inspired. Crafting module activated.", "humanDescription" : "I can use materials I've found here to create new things.", "hylotlDescription" : "A chance to create.", "inventoryIcon" : "woodencraftingtable1icon.png", "orientations" : [ { "dualImage" : "woodencraftingtable1.png:<color>", "imagePosition" : [-16, 0], "frames" : 1, "animationCycle" : 1.0, "spaceScan" : 0.1, "anchors" : [ "bottom" ], "collision" : "platform" } ] } at the end we see Code: "collision" : "platform" I assume this is what makes it behave like a wooden platform. You pass in front of it and can jump on top/drop down through it.
Thanks for your concern with my problem guys. I'm sorry I didn't answer earlier, I had to get some sleep and now I'm at work. However, here are my files : OBJECT FILE Code: { "objectName" : "towel", "rarity" : "common", "category" : "furniture", "description" : "Always know where your towel is.", "shortdescription" : "Towel", "race" : "generic", "printable" : true, "price" : "5", "learnBlueprintsOnPickup" : ["towel"], "inventoryIcon" : "towelicon.png", "orientations" : [ { "dualImage" : "towel.png:<color>", "imagePosition" : [-24, 0], "frames" : 1, "animationCycle" : 0.5, "spaceScan" : 0.1, "anchors" : [ "bottom" ], "collision" : "platform" } ], "objectType" : "interactable", "interactAction" : "sitdown", "sitFlipDirection" : false, "sitPosition" : [0, 15] } FRAME FILE Code: { "frameGrid" : { "size" : [48, 4], "dimensions" : [1, 1], "names" : [ [ "default" ] ] } } I fiddled a lot with these files in order to try pretty much anything. At first, the image was 48x16 and I tried to crop it, but the effect is the same. I think I tried with and without the "collision" : "platform" thingy, but I'm not 100% sure
You were right indeed, but I failed to detect that when I fiddled with the file because I encountered a strange glitch. Now, in the place where I originally laid the towel the first time, there is a invisible platform I can jump on. This prevented me from seeing the difference after removing the collision instruction. Ok, now it's working, thank you guys. On a side note, would anyone here have an nice pixel art of a towel laid down ? (Mine really sucks, I'm abysmal for that duty)