Dev Blog Happy New Year!

Discussion in 'Dev Blog' started by mollygos, Jan 4, 2016.

  1. Kahvi

    Kahvi Phantasmal Quasar

    Pet UI! Yesss.....

    now to try and capture something beefy or something.
     
  2. xxboopityxx

    xxboopityxx Void-Bound Voyager

    Happy new year


    I was curious if there were any updates for when the game will be on the preview program on the xbox one? Thank you yall are great.
     
  3. BackwardCap

    BackwardCap Master Chief

    I just take the hover bike now.
     
  4. Corraidhín

    Corraidhín Supernova

    Not a fan of the flying buckets strapped with a door, an engine and a small windshield, I preffer the old mecha designs, but we ll see what changes
     
  5. BloodyRain2k

    BloodyRain2k Pangalactic Porcupine

    For me it doesn't make a difference, I only take scratches all over the place. Contact damage is not threatening to me, just a major annoyance. I can still rush planets the same I did before, only making a few more minor stops for healing up (regen tech).

    Anyways, where's the 4th tech slot gone to? Is the nano skin being removed again and we go back to need gear for the resistances? o.o
     
  6. Kid Jupiter

    Kid Jupiter Scruffy Nerf-Herder

    First things first, welcome back and a happy New Year! Question: Does anyone know if we're going to be able to name our pets? I think that'd be a nice touch.
     
  7. moremuffin

    moremuffin Cosmic Narwhal

    I noticed that too, hopefully we can go back to a survival system that's more than "equip appropriate suit and forget".
     
  8. Oberic

    Oberic Spaceman Spiff

    Right now it's basically like that, but instead of placing the pod into a slot, you send it out like a Pokémon, throwing the ball on the ground. The capture pod doesn't technically actually leave your hand now though, so it's much less likely that you'll lose a pet outside of discarding it.
     
  9. Garatgh Deloi

    Garatgh Deloi Master Astronaut

    While i love the addition of a pet UI, i hope you add a display showing the monsters health outside of the inventory screen (im thinking something similar to the party UI perhaps).

    Since looking in your inventory screen for the pets health in the middle of combat is impractical.

    Also, incase someone asks why i would need to see the pets health in combat, there are healing flasks (or was it bottles? bombs?) that can be thrown to heal your pet (and anything else they hit). So seeing its health in combat would help you know when to use said throw flasks/bottles/bombs/whatever.
     
  10. claudekennilol

    claudekennilol Space Kumquat

    I haven't played recently so I don't know if this change has been released, but I'm glad to see that blob of dirt as an inventory tab be updated to something else.
     
  11. Harass

    Harass Space Spelunker

    Happy New Year and welcome back!
    I agree about wanting to see the pet's health on screen. Throwing flasks at them would be funny, imo.
     
  12. NonBritGit

    NonBritGit Cosmic Narwhal

    Yeah, this is a serious disappointment: As in, you can't catch and display even critters. Love the pet system though, but please let us display all our other dozens of catches! Kind of makes the whole pet system pointless after you've caught your favorite one.
     
  13. MrStrangerPL

    MrStrangerPL Pangalactic Porcupine

    As far as I know, it doesn't work at all now. You can only capture critters, and if you capture one, release it, and accidentally blow it the hell up, it dies and never comes back. So rework is needed anyway. My idea get's rid of that problem, and can trully make pet your own.
     
  14. NonBritGit

    NonBritGit Cosmic Narwhal

    Much more refined in the nightlies.
     
  15. General Nuclear

    General Nuclear Supernova

    its good to have you all back
     
    Faeryheart likes this.
  16. Murplesman

    Murplesman Void-Bound Voyager

    Please fix the bug where all animals are aggressive! PLEASE! :nurusad:
     
  17. Tweakz

    Tweakz Void-Bound Voyager

    Happy New Year CF Team!
    I took a break for quiet some time with Starbound to not burnout of it. Anyway i installed the newest version a few days ago and still notived some performance issues with a 2-4 man server. Can you give ups a heads up when we can expect some performance work on server/client side?

    Thanks so much.
     
  18. Garatgh Deloi

    Garatgh Deloi Master Astronaut

    Thats not a bug. There used to be a bug that caused creatures set to passive to be aggressive. But they fixed that. The problem now isen't a bug, its that all the new creatures are set as aggressive.
     
  19. Solzucht

    Solzucht Void-Bound Voyager

    Looks as if pets are finally exchange/expand/evolveable :)
    (Any difference to my snake in the ship is good i guess :p)
     
  20. Garatgh Deloi

    Garatgh Deloi Master Astronaut

    Im rather sure the ship pets will remain the same. The pets mentioned now is the capture pod pets.
     
    Solzucht likes this.

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