Can gold income be shown in the unit recruitment window (Barracks/Airport/Harbor) ? This would make the flow of deciding how much to spend a lot better. --- Also PLEASE turn timers for custom games and fix turn timer bug in quickplay!
Indeed. Having to exit out of the recruitment screen, pull up the overview, look at your gold income, do the math in your head to know if you'll have enough to buy a unit NEXT turn if you buy a unit THIS turn, and then go back to open up the recruitment window is kinda a waste of time when we could be using that brainpower for planning instead. More so when turn timers are at play.