1. Lose your pre-order key? Try using Humble's key resender. Also, please check the support FAQs before posting: http://playstarbound.com/help/

Bug/Issue Game performance (Lags)

Discussion in 'Support' started by Cat_Fuzz, Sep 20, 2016.

  1. gameboytj

    gameboytj Pangalactic Porcupine

    shame you can't open the config and add iNumHWThreads=threadcount but then again this isnt a bethesda game so it wouldnt work.
  2. lazarus78

    lazarus78 The End of Time

    There is actually a setting like that.

    In the universe_server.config (In the packed assets) there is the line "workerPoolThreads" : 2, which you can change to up the thread count. How effective it is I do not know because I don't have a system with performance issues.
  3. leracos

    leracos Subatomic Cosmonaut

    That's all well and good, but that's not actual proof of there being a specific issue. The margin of error for it to be considered a hardware specific problem (in this case, AMD specific) is generally 10%. I've seen more than enough to know that more than 10% of people with these issues have nVidia hardware or Intel chips. Even if it was 60% (or 70%) AMD users, we're beyond margin of error. Look at it this way. The same lag happens in all of the following scenarios; Intel CPU, AMD GPU; Intel CPU, nVidia GPU; AMD CPU, nVidia GPU, AMD CPU, AMD GPU; Intel CPU with integrated graphics; AMD APU; virtual machine running through a Linux box off a server or personal use PC using any of the prior configurations. I've seen it all firsthand. A black screen with a white box sounds like nothing more than the game crashed to desktop with an error message but didn't force out of fullscreen, so it isn't readable. Your explanation isn't exactly clear there.

    While in general it usually is hardware that's responsible for such problems, this isn't always true. The OS and the software being run must know how to utilize that hardware as well. To anyone reading this that is still having issues; completely, totally, and irrevocably uninstall/delete/remove your GPU drivers (using the AMD/nVidia software first, then deleting the folders on your own) and any previous ones that may be installed/backed up by Windows through the device manager (instructions to do so can easily be found on Google). Once that is done, go download the new, most recent fresh drivers and install those. You would be amazed at how many people who have said "Yes I have updated my drivers" I've had do this and suddenly things work ten times better afterwards. Simply updating them is no longer a sufficient process. Completely remove them, then install the new ones. If you have an AMD GPU, install the VulkanRT! If you have an nVidia card, turn off PhysX! VulkanRT is not bloatware, it is not malware, and I can personally attest it improves things across the board. Make sure you aren't using the beta release of the drivers until you are sure you have solved the problem! As a final note, as well, do not do anything else while uninstalling and installing these drivers, reboot every time you are asked, and when it is all finished do not alter settings until you test the game again first! [As a side note, this process is highly recommended for your audio, network, and chipset drivers as well]

    Do this one thing and if it doesn't work for Starbound, have the peace of mind in knowing that it will resolve other issues both now and further down the line.
  4. Riverl

    Riverl Space Spelunker

    Unfortunately I already installed the latest driver (clean install) even before I got 1.3. I just reinstalled windows recently.

    Using hw monitor to look at processing thread, it seems that the first dozen or so minutes after loading a character is when it stutter the most and the processing thread(s) being utilized sometime shoot all the way to 90-100% (GPU stayed at a steadly 30-50%, no spiking).
    So if I have to hazard a guess, it seems like the load/spawning/procedural was simply inefficient compare to 1.2.
    After about half an hour, the stuttering/lag dwindle and only happen occasionally. Presumable because it finished the initial generating/spawning process?
  5. jdecola

    jdecola Space Hobo

    Having the same issues as all of these fine people, but I do have VulkanRT and it still does the same issue. Just going to wait for an update i guess...

    Intel Core i5-4460 @3.2GHz
    8gb RAM
    AMD Radeon R9270
  6. Xavier Darkheart

    Xavier Darkheart Big Damn Hero

    You'll be waiting for a long time.....this issue has been around for a very long time, and gotten very little, if any attention from the devs that I am aware of.
  7. royal_fish

    royal_fish Tentacle Wrangler

    Game is barely playable due to lag. Massive spikes will literally grind the game to a halt. I've tried everything from Optimizebound, No Shadows, to Parallax Compression.

    Windows XP (32-bit Starbound)
    Radeon HD 6900 2GB
    AMD FX 6300 6-core 3.5 GHz
    4GB DDR3

    My system should be good enough to run it, and I see people in this thread with much better systems having the same problem. Is there anything I can do?

    edit: I have the GOG version, so I don't think I have any multiplayer steam services running or whatever.
    Last edited: Sep 3, 2017
  8. gameboytj

    gameboytj Pangalactic Porcupine

    Our CPU is the cause of lag :(
    I also have an FX 6300. The game doesnt use the entire CPU. So you need one with good single threading like Ryzen or intel
  9. royal_fish

    royal_fish Tentacle Wrangler

    Really? I got this CPU less than a month ago to upgrade from an old 2.8 GHz dual-core, which had the same issues. Did they confirm that a lack of multithreading was the problem somewhere?
  10. gameboytj

    gameboytj Pangalactic Porcupine

    I think Starbound uses only 1 thread, That would be our problem...
    I wish there was a way to make it us at least 4 threads since i think most people have at least a quad core nowadays.

Share This Page