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Bug/Issue Game crashes when loading save (Error: Object reference not set)

Discussion in 'Support' started by mineraltown, Mar 8, 2016.

  1. mineraltown

    mineraltown Void-Bound Voyager

    Hey everyone!
    My game crashes whenever I try to load my save, I'm on 1.04 and I'm using the Steam version.
    Is there a workaround/fix for this or do I have to give up on my save? I've even tried the beta but it didn't do anything, still got the same error message.
    Here's the error report:
    Code:
    Message: Object reference not set to an instance of an object.
    InnerException:
    Stack Trace:    at StardewValley.Game1.Draw(GameTime gameTime)
       at Microsoft.Xna.Framework.Game.DrawFrame()
       at Microsoft.Xna.Framework.Game.Tick()
       at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
       at Microsoft.Xna.Framework.GameHost.OnIdle()
       at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
       at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
       at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
       at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
       at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
       at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
       at System.Windows.Forms.Application.Run(Form mainForm)
       at Microsoft.Xna.Framework.WindowsGameHost.Run()
       at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
       at StardewValley.Program.Main(String[] args)
     

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