Tremerion submitted a new mod: Galactic Shops - Shops for many kind of things Read more about this mod...
@Tremerion I'll be releasing a new modpack that is for Pleased Giraffe very soon, would it be possible for me to feature your mods in it? I'm a big fan of your work, keep it up!
Uhhh maybe something a little more professional I was thinking : Haynesy's Useful Mods and Junk, or, Tools for tools
Tremerion updated Galactic Shops with a new update entry: 1.1 Update Read the rest of this update entry...
There appears to be errors with the infinityexpress recipe files and the terramart recipe. Both give a "no such item" error infinityexpress: "No such item 'infinityexpress2'" terramart: "No such item 'terramart2'" Disabling/removing those two recipe files makes the errors go away. Edit: Also going into the recipe file and remove the 2s from "item" : "terramart2", and "item" : "infinityexpress2", prevents the errors from popping up. Though I don't know if that'll cause any adverse effects.
Tremerion updated Galactic Shops with a new update entry: 1.1 Update - Minor Fix Read the rest of this update entry...[DOUBLEPOST=1440753039][/DOUBLEPOST] Thanks for the info. I've decided to delete these shops from the mod. For now at least.
This is an interesting mod that has quite a bit of potential. I'd like to make a suggestion, though. Maybe you could have quests for each of the items to be implemented on the shop and available for purchase from the very beginning? I ask because that might be a bit overpowering for some of them. Because of this, my suggestion to remedy that is to just make it so there's a little bit of "work" involved to unlock them. It wouldn't be much, but say...the shop has to have a "researcher" do research for (most of) the materials in order to learn how to replicate them or something (or to identify where the rich areas are so they can keep their shop stocked up properly...depending on what route you want to use lore-wise for the shop). For the liquids and material blocks that are common it could be 1,000 of them (i.e. a full default stack) to unlock the item for purchase from the person. For unrefined wood it could be 250. For fabric, leather, (other monster drops like leather), etc. it could be 50...and for ores it could be 100. I know that's a bit of work, just thought it was worth suggesting so that it's not "overpowered" right out of the gate, but requires a little bit of work on the user's part to make the stuff available...but at the same time make it so that it's not A LOT of work. ^^
Tremerion updated Galactic Shops with a new update entry: 1.2 - Food and Seeds Shops Read the rest of this update entry...
Tremerion updated Galactic Shops with a new update entry: 1.3 Update - Block Shop Read the rest of this update entry...
Tremerion updated Galactic Shops with a new update entry: 1.4 - Weapon Shop Weapons and Graphical Upgrade Read the rest of this update entry...
Tremerion updated Galactic Shops with a new update entry: 1.5 - New shops and more Read the rest of this update entry...
Tremerion updated Galactic Shops with a new update entry: 1.5.1 Regen Module Fix Read the rest of this update entry...
Tremerion updated Galactic Shops with a new update entry: 1.5.1 Regen Module Fix Read the rest of this update entry...