1. Please be advised of a few specific rules and guidelines for this section.

RELEASED FrackinUniverse 5.6.3693

Enhance your starbound experience in every area. Massive mod.

  1. alex7887

    alex7887 Void-Bound Voyager

    This is good, but I also tried to run without a slot extender, just one FU, it also did not work.
    I apologize for the inconvenience.
    I will download FU from GitHub, the problem should be solved.
     
  2. sayter

    sayter The Waste of Time

  3. Febilian

    Febilian Cosmic Narwhal

    I haven't seen it mentioned anywhere else, but I'm experiencing an issue in which the growing tray flat out consumes the items inside of it(with requisite water, fertilizer, and/or power) and then never grows them. This is happening with both the wooden growing trays and the powered hydroponics trays.

    In addition, closing the game and re-entering the area with the trays will cause the tray to consume additional seeds/items, as it didn't seem to correctly internalize them the first time they were consumed.

    There is a LUA error that references growing trays("unifiedgrowingtrays") in the log when it consumes items, which can be found at the tail end of the log I've posted here as I exited the game directly after attempting to use it(hoping gist is okay to use for sharing the log, it's always been more reliable for me than pastebin anyways):

    https://gist.github.com/Febilian/be118a60dbd1f79610e133256463bc7c


    EDIT: I have also discovered a LUA error that occurs when I try to breed honey bees and forest bees together in an apiary to create hardy bees(nothing happens, except the error shows up in the log). They function fine otherwise.

    https://gist.github.com/Febilian/a7aca748298293a93257417f7bee7c1c
     
    Last edited: Oct 21, 2019
  4. sayter

    sayter The Waste of Time


    and thats because you have addon mods messing with the code in some way. Those errors refer to lua files not present in any of my work.
     
  5. Febilian

    Febilian Cosmic Narwhal

    Good to know. I didn't put this set of mods together(it's a server), so I wasn't sure. I will look into it more on my end.

    EDIT: For the sake of following through and anyone else looking for the issue: it is the FU Factory Delagger mod on the Steam workshop that is breaking bee breeding in apiaries and growing trays, and possibly other FU stations as well.
     
    Last edited: Oct 22, 2019
  6. ExToRtIoN_NuKeZ

    ExToRtIoN_NuKeZ Void-Bound Voyager

    Code:
    [Error] Duplicate projectile asset typeName fugoreexplosionsmall. configfile /projectiles/explosions/fugoreexplosion/fugoreexplosionsmall.projectile
    Can't seem to find that duplicate file. Oh well, guess to wait for the next update.
     
  7. sayter

    sayter The Waste of Time

    yes, thats already fixed :)
     
  8. emptymerc

    emptymerc Aquatic Astronaut

    How to fix it?
     

    Attached Files:

  9. Legogod

    Legogod Scruffy Nerf-Herder

    Issue unknown. Provide the pastebin'd log as instructed. If you are looking for the Dark Cavern, it's not in the Old Mineshaft.
     
  10. sayter

    sayter The Waste of Time

    fix what? all i see are mined background tiles. and absolutely no description of an issue, nor any following of the directions for reporting issues. Either present the data or I won't waste my time.
     
  11. Umbra420

    Umbra420 Scruffy Nerf-Herder

    Would it be possible to add RNG bows or whips?

    It seems like they're the only weapon type that doesn't have an RNG loot element to them.

    Also the guns that put out force fields with right click feel like the amount of fields they put out is a bit excessive. Only one is enough for any situation and may help with frame rate whenever the fields get put out.
     
  12. sayter

    sayter The Waste of Time

    Bows are coming.
     
  13. emptymerc

    emptymerc Aquatic Astronaut

    Are you seriously? Doesn’t it bother you that I see the sun underground? There is no such problem in the Vanilla version of the game, as soon as I installed a new version of this mod, I began to see the starry sky at night deep underground and these are such bright holes in the afternoon. Obviously this is not normal. How can you not notice the problem? starbound 2019-10-24 17-45-12-02.png

    Light and stars deep underground.
     
    Last edited by a moderator: Oct 25, 2019
  14. ExToRtIoN_NuKeZ

    ExToRtIoN_NuKeZ Void-Bound Voyager

    Log please, and yeah that happened to me once when I was mining deep underground. I heard it was some sort of parallax error.
     
    emptymerc likes this.
  15. sayter

    sayter The Waste of Time


    that depends entirely on the size of the planet. each layer has a certain height. Large and above sized planets have a larger first layer, which means the sunlight layer can go a lot deeper than usual. Not a bug. I'd wager the planet is Large or higher in size.

    as for your image: it tells absolutely *nothing* about your current depth, etc. All anyone else is going to see is a mined out spot in the wall. Circling it isn't going to help.
     
  16. emptymerc

    emptymerc Aquatic Astronaut

    How to provide a log and where is it located? I'm a newfag

    You don’t understand, right? If it were still a level where the surface is visible, there would be light from the sun and the caves would be lit, right? Isn't that obvious?

    The man on top confirmed that he had such a bug with parallax. But the problem is that not only I have this problem, but also the people with whom I play
     
    Last edited by a moderator: Oct 25, 2019
  17. sayter

    sayter The Waste of Time


    I understand entirely. I am telling you how the game operates in regards to what you see in the background. It doesn't care if there are tiles there, it cares what the height of the surface biome is. Sunlight will be displayed so long as it is in that strata, and on large planets that strata is taller than standard.

    example (every planet is structured this way):

    ----
    atmosphere
    ------
    surface
    -----
    subsurface
    -----
    underground1
    -----
    underground2
    -------
    underground3
    ----
    core




    but some planets in FU are huge, and therefore Surface becomes

    ----



    surface



    -----

    I cannot access the hardcoded way this operates and change it to work in a different way. This is not a bug, simply a biproduct of how things function, and is outside my ability to do anything about.
     
  18. Umbra420

    Umbra420 Scruffy Nerf-Herder

    Why does the recipe for the various levels of the radiation resist EPPs require radioactive materials? That's like trying to douse someone who's on fire with gasoline. You'd expect more and more lead-like things that resist radiation wavelengths.
     
    ExToRtIoN_NuKeZ likes this.
  19. sayter

    sayter The Waste of Time

    simple, "logical" gating, basically.
     
  20. ExToRtIoN_NuKeZ

    ExToRtIoN_NuKeZ Void-Bound Voyager

    Lol
     

Share This Page