Live on Github (2.187) sorry i didnt upload last night: passed out on my keyboard! Stations ------------ - thermal generator no longer takes Solarium as a fuel source (since it is not a fission-based reactor) - recolored most of the Science mod stations to better match the FU stations and tiles - all vanilla Bugs extract for resources - all bee Honeycombs now extract for resources - Extractors can now convert toxic waste into uranium ore (10:1 basic, 5:1 quantum) - fixed a few issues with the arc smelter. It no longer creates insane amounts of diamond from Carbon, and some PGIs have been corrected - Atmosphere Condenser now unlocks from both Battery2, and the Thermal Generator. - obsidian should (finally) extract properly. I kept forgetting about it! - Extraction Lab now extracts at 0.95 second intervals rather than 1.12. It’s a slight adjustment but you’ll likely notice the difference. - new solar panel art (minor changes to make it suit the FU lab gear better) - new station: Solar Array : This is a bigger, more proficient version of the small solar panel - new station: Ansible Network : Provides ability to purchase goods from your base. (no selling though, nor will this be added). To use, wire it up to power. Then, with wiring tool and paint tool [one for forward, one for back ] change “channels” to the shop you want. Then swap to your hands to use the station itself. The station is still pretty bare with its offerings. This will change. -new station: Quantum Generator : Biggest and best of the generators. The art is temporary (very), as the final will be substantially larger and more interesting (and difficult to craft). - new station: Centrifuge : (old “autoclave” has been removed and replaced with this). You can set liquids into it and get goods back. - new station: Advanced Centrifuge : A step above the lesser version, this one can also process Uranium, Solarium and Plutonium and convert them into enhanced versions for fuel. - new station: Blast Furnace : A half-power Arc Smelter Biomes ------------ - sulphuric biome weather does a bit more damage. It wasn’t quite dangerous enough. - added Contaminated Water to Bog and Wasteland biomes - added regular water to Bog biomes - added some new underground parallax (ice, infernus) Dungeons --------------- - FU wreck dungeon lockers now contain basic loot - loot changes on several other dungeons (swapped from basic treasure to FU basic treasure) - new music track for shoggoth dungeon - tons of changes to the shoggoth dungeon Gear --------------- - ultra-mesh legs will no longer crash the game - hellfire armor has been beefed up. it will now protect against fire, lava, pus, extreme heat, and gives orange glow(helm). - FU “Corrupt Armor” beefed up, as it is now crafted with Shoggoth Flesh - new look for Vashta Gun - vashta gun projectiles and power tweaked - swarm gun damage values heavily reduced - substantially weakened the absolutely LUDICROUSLY overpowered Swarm guns. They now act balanced rather than one-hitting the Shoggoth! Go by their Damage Per Shot more than their DPS, as they are a special-case weapon. - moved XT-3 Laser Cannon unlock to Eridian Ore - all Rise of Hylotl armors should display their stats in tooltip. - The variant for Blister Armor wasn’t unlocking. This has been corrected. When you build blister armor it will unlock the second tier of itself. Quests ------------ - some stupid-assed issue is making the steampunk helm blueprint appear as a PGI in the cinnabar quest reward. So, I swapped it to the helm itself (and the helm now teaches the recipe) Monsters --------------- - shoggoth now drops Shoggoth Flesh. Resources ----------------- - proto rock should properly glow again - added Contaminated Water - most (not all) liquids can now be crafted using Contaminated Water and additional materials. - Methanol now unlocks Methyl Iodide. This should make it a bit easier to work out, as the only other unlocks were pesticide (which needs it in the first place in order to craft) and Fertilizer 2. - added Enriched Uranium, Enriched Plutonium and Ultronium. These can only be obtained via the Advanced Centrifuge and are useful as fuel for various powered stations or your ship. Other -------- Liquid effects have been altered. The range of effects is not simply damage anymore. They play out in a much more interesting way now, giving a lot more reason to have resistance granting plants and items: Bio-ooze: damage is reduced but it now also reduces total maximum health by 20%. Black Tar: changed walk and run speed by 57% instead of 55%. Jumping penalty reduced Contaminated Water: Inflicts light poison damage, and reduces max energy by 15% Red Honey: Movement penalties substantially increased, particularly running speed Mercury: inflicts a 50% reduction in MaxHealth for 2 minutes. damage removed. Molten Metal: Duration increased to 7 seconds and damage reduced. Liquid Nitrogen: Has added slippery annoyance, in addition to its normal effect. Duration 10 secs Organic Soup: Overhauled. It now gives a 5 second increase of 20% to your max health.