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Server Help Failed to parse connection string - IPv6

Discussion in 'Multiplayer' started by Mereddyn, Jan 3, 2014.

  1. Mereddyn

    Mereddyn Space Hobo

    If i am trying to connect to a multiplayer server with an IPv6 address I get "failed to parse connection string".

    I tried the full IPv6 notation like:


    and I tried to use the port notation with the brackets.


    none of them work.

    The problem is, in our country it is usual for the ISPs to provide new internet connections with a native IPv6 and a DSLite IPv4 emulation. Dual Stack won't be supported from all ISPs. Port -Forwarding to the IPv4 DSLite address doesn't work due to it's technical structure.

    I'd like to host a server for playing with a friend. the server itself works and everyone can connect via hamachi or equivalent software.

    however we don't want to use hamachi because it makes several problems with the network or kills/disturbes other services running

    I also tried to use a hostname but the resolution to IPv6 doesnt work as well
  2. lazarus78

    lazarus78 The End of Time

    Starbound probably doesn't understand IPv6 addresses. The only way to work is with an IPv4 address, which Hamachi provides and your ISP does not.

    Sounds like one of those SOL moments.
  3. yup you need to get the attention of superbartwe on this
  4. Mereddyn

    Mereddyn Space Hobo

    for your interest: here is the log entry (changed actual IPv6 with a censored one)

    Error: Join failed! Failed to parse connection string 'aabb:1111:2222:3333:4444:5555:e5ec:98d2'. : BadLexicalCast:
    00980076 (E:/Steamworks/Starbound/git/starbound/source/core/StarLexicalCast.hpp:12)
    004F4CA1 (E:/Steamworks/Starbound/git/starbound/source/core/StarLexicalCast.hpp:41)
    0040A214 (E:/Steamworks/Starbound/git/starbound/source/application/StarApplicationBase.cpp:199)
    00407C30 (E:/Steamworks/Starbound/git/starbound/source/client/main.cpp:48)
    004DBBD1 (c:\SDL-1.2.15/./src/main/win32/SDL_win32_main.c:318)

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