RELEASED Expanded Crevices [New Version 2.0!]

Discussion in 'Mods' started by Androxilogin, Jan 2, 2017.

  1. Midnyght

    Midnyght Orbital Explorer

    Also is the cave entrance in the backwoods supposed to go somewhere/how do I get to the house I can see up there?
     
    • Midnyght

      Midnyght Orbital Explorer

      So I got Willy back in a new game and now Leah is missing from my Social... can anyone help me add her back into my save?
       
      • Androxilogin

        Androxilogin Existential Complex

        The house was never linked. I was in the process when the Willy problem occurred and this part of the manifest was cancelled out but it still didn't solve the problem. This problem has gone unresolved but I suspect it has something to do with Willy getting caught in one of my shortcuts somewhere, bruised and beaten. I've since not had a lot of time and scattered tools but when I get a chance to solve this it will surely be posted. Of course this is also the place another user may solve it before I get the chance.
         
        • SunTide

          SunTide Scruffy Nerf-Herder

          For what it's worth, canceling the Fishshop entry solved the Willy problem for me:

          Code:
             {
              "MapName": "FishShop",
              "FileName": "FishShop"
             }
          
          gets changed to

          Code:
          /*   {
              "MapName": "FishShop",
              "FileName": "FishShop"
             }
          */ 
          Without this change, Willy vanishes on Day 1. With this change, he stays. I'm on Day 30 now. I haven't unlocked many of the shortcuts, so he might still get lost somewhere. I think the most crucial thing is just to avoid having entirely new maps, since those seem to disintegrate any NPCs that find them.
           
          • SunTide

            SunTide Scruffy Nerf-Herder

            You might try copy/pasting the Leah entry from another save. Here's my Leah entry from a Day 1 save.

            My Leah entry appears right after Jas' entry, so try putting it there. I don't know if this will actually work, but I've found that Stardew Valley is pretty tolerant of this kind of crude surgery. I've managed to get both a cat and a dog pet at the same time by doing this kind of thing.

            Code:
              <GameLocation>
              <characters>
              <NPC>
              <name>Leah</name>
              <isEmoting>false</isEmoting>
              <isCharging>false</isCharging>
              <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
              <isGlowing>false</isGlowing>
              <coloredBorder>false</coloredBorder>
              <flip>false</flip>
              <drawOnTop>false</drawOnTop>
              <faceTowardFarmer>false</faceTowardFarmer>
              <faceAwayFromFarmer>false</faceAwayFromFarmer>
              <ignoreMovementAnimation>false</ignoreMovementAnimation>
              <scale>1</scale>
              <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
              <glowingTransparency>0</glowingTransparency>
              <glowRate>0</glowRate>
              <Position>
              <X>192</X>
              <Y>448</Y>
              </Position>
              <Speed>2</Speed>
              <IsEmoting>false</IsEmoting>
              <CurrentEmote>0</CurrentEmote>
              <defaultMap>LeahHouse</defaultMap>
              <loveInterest>Elliott</loveInterest>
              <birthday_Season>winter</birthday_Season>
              <age>0</age>
              <manners>1</manners>
              <socialAnxiety>0</socialAnxiety>
              <optimism>0</optimism>
              <gender>1</gender>
              <id>16</id>
              <homeRegion>2</homeRegion>
              <daysUntilBirthing>-1</daysUntilBirthing>
              <daysAfterLastBirth>-1</daysAfterLastBirth>
              <birthday_Day>23</birthday_Day>
              <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
              <isInvisible>false</isInvisible>
              <followSchedule>true</followSchedule>
              <datable>true</datable>
              <datingFarmer>false</datingFarmer>
              <divorcedFromFarmer>false</divorcedFromFarmer>
              <daysMarried>0</daysMarried>
              <DefaultFacingDirection>3</DefaultFacingDirection>
              <DefaultMap>LeahHouse</DefaultMap>
              <DefaultPosition>
              <X>192</X>
              <Y>448</Y>
              </DefaultPosition>
              <IsWalkingInSquare>false</IsWalkingInSquare>
              <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
              </NPC>
              </characters>
              <objects />
              <terrainFeatures />
              <debris />
              <name>LeahHouse</name>
              <waterColor>
              <R>60</R>
              <G>100</G>
              <B>127</B>
              <A>127</A>
              <PackedValue>2139055164</PackedValue>
              </waterColor>
              <isFarm>false</isFarm>
              <isOutdoors>false</isOutdoors>
              <isStructure>false</isStructure>
              <ignoreDebrisWeather>false</ignoreDebrisWeather>
              <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
              <ignoreLights>false</ignoreLights>
              <treatAsOutdoors>false</treatAsOutdoors>
              <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
              </GameLocation>
            /


            My Leah entry appears right after Jas' entry, so try putting it there. I don't know if this will actually work, but I've found that Stardew Valley is pretty tolerant of this kind of crude surgery. I've managed to get both a cat and a dog pet at the same time by doing this kind of thing.
             
            • Andantina

              Andantina Void-Bound Voyager

              I'm getting startup errors for Cleanup Crew and TreeLife (skipped because "config file format 1.2.0 isn't supported"). Once I load a save, the SMAPI window gets flooded with errors while trying to load Expanded Crevices like:
              [Advanced Location Loader] Can't apply tilesheet 'InsideAdditions', location 'House in the Woods' doesn't exist.
              [Advanced Location Loader] Can't apply tile Tile(Town@[1,39]:Back = `outdoors:380`), tilesheet doesn't exist.
              All of the errors have "tile/tilesheet doesn't exist" at the end.

              A lot of the other three mods (Expanded Crevices, OCD, and VIP) are blocked off because the other two mods don't work, and I haven't been able to find a solution anywhere else...
               
              • Androxilogin

                Androxilogin Existential Complex

                Manually change the manifests to 1.2 rather than 1.2.0. These other errors shouldn't harm anything. There are many different things that will show up that simply do not exist to maintain compatibility with others. I could have changed attributes to stifle these messages in the creation of them, I just didn't understand what they were at the time.
                 
                • hwayunhae

                  hwayunhae Big Damn Hero

                  Now I feel a bit bad. My grandfather died the same day I posted my hotfix, so I never came back to check that everything was working.
                  I do love the expanded crevices mod, so I may try fixing my error for those who are still using really old versions of SDV (though by now I hope everyone has updated to 1.2.30+, with all the beautiful additions CA added since I was last up and about).

                  Androxilogin, you're the best. <3

                  Edit: Regarding the disappearing NPC's issue: do the new maps have NPC pathing added in, so that NPCs that wander into them can get back out again?
                   
                    Last edited: May 5, 2018
                  • Coolwyngs

                    Coolwyngs Existential Complex

                    Will you be updating this to be able to work with the new version of the game? I miss your wonderful work. Sorry for posting on a old page.
                     

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