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REQUEST debris away mod and more

Discussion in 'Mods' started by Kurachi84, Dec 12, 2018.

  1. Kurachi84

    Kurachi84 Zero Gravity Genie

    as the title says, a mod that won't give debris, you know... the stones, wood and fiber on your farm
    it'd be nice to keep the ones you start with, as you get some early fiber for a scarecrow, but after that, season changes should NOT give any of it

    i thought to put it at the mods, as i'm sure the vanilla game should be with it
    that redicilous priced giant watch is insane, and will only be available much later in the game
    having the greenhouse makes it less painful, but starting a new character, which has to make money, will be harmed by that stuff... and it's very annoying to redo the cleaning

    i even pause the time now, just so i don't lose time i wanna use for my farm and the villagers
    that's with timespeed mod, btw
    at summer, i'm like "yeah!! lets get some melon seed......s.... ugh, first stupid cleaning

    ps. if possible, i'd love to have such mod also for 1.3.28, as i'm still using it for now, not sure if it could be made for that one AND the new version, but i play .28 still

    EDIT: also would like a mod or mods to grow rice (one on nexus is hidden) and get vinegar through crops or such
    i don't know much about plants myself, haha

    i also would love to see more weapons, ones that are basically same damage, but different combinations of stat bonusses.... and maybe some a little different, so combinations of weapons that have different stats of what the vanilla ones have.... and a list with the weapons their stats would be great, so we can see if we agree with the mod's changes

    that's all i think off right now :)
    already made a Secret of Mana themed mod suggestion, so that'd be great too, even if only the monsters and such would be changed (not the villagers, as i use a mod that does something to some villagers already..... don't wanna lose my female versions of normally male spouses)
      Last edited: Dec 13, 2018
    • Kurachi84

      Kurachi84 Zero Gravity Genie

      BUMP with an update: i also would love to get a cat mod that gives us Puar from the Dragonball series (not sure why i stayed awake to think about that, last night)
      extra info about this topic: i already changed the topic, as i had more ideas
      • Kurachi84

        Kurachi84 Zero Gravity Genie

        update: i'd LOVE to have new boots which make you move faster, but have no defense or immunity
        imagine them as free time boots.... maybe shoes, if possible
        like they are no good in the dungeons, but you can run at your (non-wilderness) farm for your crops and such
        maybe 20-25% faster would do

        EDIT: if someone would like to make these mods, they can, of course, make it for the newest SDV and SMAPI, so i can catch up to them as soon as (almost?) all the mods i use, get support for the newest versions
          Last edited: Jan 4, 2019
        • Kurachi84

          Kurachi84 Zero Gravity Genie

          i tried the horse mod with dragonite, but the head is way too.... headbanging(?), and epona gets dull
          i thought "what would be a good horse" i have thought about horses in anime and games, but i couldn't think off....
          wait, i know!!! what about the anime ABOUT horses?
          what i'm asking, and this may sound real weird/perverted, depending on how you look at it, but i'd love to see "Special Week" from the anime "Uma Musume Pretty Derby" :rofl:
          not sure if anyone knows it, but it's a pretty peaceful anime, and she's pretty cute, so why not?

          i'd also like a mod that changes the galaxy sword from 60-80 "attack speed + 4", to "attack speed +2" and either "+ 2 defense" or +"10% crit chance", if possible
          must be compatible with CJBItem Spawner and CJBShowItemSellPrice, and "[CP] Make the Galaxy Sword Galactic"
          i have no idea how to mod, but i guess it's similar to each other, anyway
          maybe also the galaxy hammer with instead of "attack speed+2, weight+5", "attack speed+2, defense+2 or +10% crit chance"
          i don't use the daggers, so don't care about that, maybe make it different if you will, for yourself

          i'm a defensive kind of person in games, but crit chance also can be defensive, in a way, so if you'd want to use it, and want that stat instead, i can live with both

          ps. the reason i don't like weight, is that the enemies need to be killed, and that's gonna take longer if they are being pushed back all the time
            Last edited: Jan 17, 2019
          • Kurachi84

            Kurachi84 Zero Gravity Genie

            BUMP with update, meaning more requests:
            - shed as big as 4 sheds, but only ONE floor so NO going upstairs to get to other stuff, havng 4 sheds in 1 would also do, so we can use each area as big as a vanilla shed, as another space.... if possible with the ability to make all 4 areas having their own floor and wallpaper, that'd be awesome
            just 4 squares close enough to the vanilla shed's size
            - harvey's clinic open til 5:00 PM, so we can actually see him more often (and as i use combined girl mod, please let it be working with that, too)
            - if possible, some more character customization, so i can change my characters, or make new ones i like better, through the character creation screen

            i doubt anyone will still make mods for SDV 1.3.28 with SMAPI 2.7, but if one would make it for a newer version, i can try it out as soon as i can update all that i want updated
            • Kurachi84

              Kurachi84 Zero Gravity Genie

              i have 1 BUMP with an update on my list, here it is:
              i've been reading about slime farms, and love the idea, but also have seen that slimes can run away, and you lose them
              what if someone could make a mod disabling that running away from them?
              i'd make 1 character based on slime farming
              of course a mod that increases the limit of slimes in the hutch to say 50 (if it won't crash the game), could also be a big change, and for all my characters, instead of just 1 :)
              • Kurachi84

                Kurachi84 Zero Gravity Genie

                new ideas:
                - new tackle that avoids or halves non-fish catches while fishing, so you'd get way less or no algae, seaweed and trash items
                - a somewhat more expensive tapper (maybe change the 2 copper bars into 1 gold bar), to have less time between each tap, by say 15-20%, maybe depending on your foraging level
                - a mod that makes slime charmer ring let slimes in a slime hutch (if possible, otherwise just green ones... or those from slime eggs?) NOT attack at all
                - a mod increasing the chance of NPC's who send items, to do so.... even if it's only at 8 hearts or more, so that shane and emily also do so
                - a ring that increases duration of buffs from food

                and that's it for now, hope some people will see this, and maybe think about it
                oh, one more!!
                aside from my horse idea, and i quote: "Special Week" from the anime "Uma Musume Pretty Derby", i'd also love to see Jolly Jumper from Lucky Luke as horse
                that was an idea i had for some time now, as i gave my first horse a cowboy hat, and called it "Jolly Jumper" :rofl:

                but that's it for now
                • Kurachi84

                  Kurachi84 Zero Gravity Genie

                  update: i came up with an idea i'd love as standard in SDV, but doubt it'll ever come
                  i want to have a farm map like standard, which has 4-6 daily spawning large stumps south-east, only a pond near the farmhouse, maybe a bit larger, rather more square-ish, but need to keep 1 space between it and the set fence (the one on the map you cannot do anything with), a bit of ground hill-top has, for mining, also south of the map, so that the west and middle parts of the map are normal, and yet i don't need to choose between the others, due to it having what the forest and hill-top farms have
                  it may replace the wilderness farm, as i don't use it at all (just no monster spawns, please, haha)

                  the area for mining may be smaller than on hill-top, so it's somewhat balanced
                  may also remove all large logs, to balance it more out, and add more boulders, so i gotta get iron pickaxe to be able to use that large farm map, maybe do it with the large logs, too.... just don't overdo it, i wanna be able to place enough sprinklers, at least near the house
                  i also wanna have at least enough spaces to plant many trees, and of course to build coop+barn (i place them next to each other), a silo, shed, and stable
                  the space for slime hutch may be blocked by boulders and large logs, as i take that later, anyway

                  i'm not sure how it'll work with the mods i use, but at least can try requesting this :)

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