RELEASED Cyles' XNB mods

Discussion in 'Mods' started by Mylestone, Sep 24, 2017.

  1. Mylestone

    Mylestone Subatomic Cosmonaut

    Hi everyone, I've released a few mods over on Nexus, and thought since I just released a new one, I might as well provide links to my mods here.

    Here they are;

    Bigger Greenhouse 1.2
    This mod expands the greenhouse to allow for 24 iridium sprinklers with zero overlapping tiles. To solve the warping issue without needing SMAPI, I have made a small foyer which then leads to the greenhouse.
    https://www.nexusmods.com/stardewvalley/mods/1472/?

    Realistic Cellar 1.0
    This mod make the size of the cellar more realistic compared to the size of the fully upgraded house, acting as a true foundation.
    https://www.nexusmods.com/stardewvalley/mods/1474/?

    Expanded Woods 1.0
    This mod expands the woods, revealing the wake of a long gone logging company, exposing a fair number of stumps to harvest hardwood. Please read the readme.txt attached with this file for special notes regarding save files (they will not be harmed, just read)
    https://www.nexusmods.com/stardewvalley/mods/1495/?


    In addition to this, I also have an even larger greenhouse map that works in conjunction with a cleared out farm map that allows for Pathoschild's tractor mod tractor to enter the enormous greenhouse, which allows you to till/plant/water/harvest in the greenhouse with the tractor. The entrance for the tractor is by no means elegant, as it is simply something I made for my own personal use, but if people are interested I will release the combined Farm/enormous greenhouse mods. These 2 mods are meant to be used in conjunction with Pathoschild's Tractor Mod as nobody would ever have enough time to fill even 1/6th of it without.
     
      Medicell, crashautumn and HopeWasHere like this.

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