I'm still working on variant monsters and tweaking them. For some of them I've added projectile that are just there to split into multiple projectiles. It seems to offset the point of origin. Anybody see a problem with the way this is set up? Code: { "projectileName" : "cryopodbreath", "timeToLive" : 0.1, "image" : "/projectiles/invisibleprojectile/invisibleprojectile.png", "actionOnReap" : [ { "action" : "projectile", "type" : "icethrower", "parameters" : {}, "inheritDamageFactor" : 0.3, "angleAdjust" : 15 }, { "action" : "projectile", "type" : "icethrower", "parameters" : {}, "inheritDamageFactor" : 0.3, "angleAdjust" : 0 }, { "action" : "projectile", "type" : "icethrower", "parameters" : {}, "inheritDamageFactor" : 0.3, "angleAdjust" : -15 } ], "power" : 1, "damageType" : "NoDamage", "damageKind" : "default" } I'm pretty happy with this monster otherwise even learned to modify behaviors so I can get a swoop attack intended to pass over the player rather than charge into them. Could still stand some tweaking though.