Hello there! I'm currently working on rewriting dialogue for all of the games' characters. In my mod, each character will have a unique line for each day of the week, each heart level (0-10), and each season. This will also include dialogue that references the players' spouse and expanded marriage dialogue as well. I'm having a great time working on it, but I'm having a problem getting my dialogue to "repack" back into XNB form...but only with certain characters. Others are working just fine. I'm using XNB node and it's worked out great for several characters, but there are some .yaml files that just won't save when I repack them. I have diligently combed through the dialogue multiple times and have found no syntax errors; no unnecessary spacing, no unfinished/incorrect coding, nothing that shouldn't make this work out. Perhaps I'm overlooking something, but I've spent many hours trying to figure this out on my own to no avail. I'm using Notepad++ for editing; I've tried using Sublime Text, but I'm not technically savvy enough to really use any of its more advanced features. I was curious about using a linter to find syntax errors for me (although I haven't found any myself...), but I'm not sure how to go about doing that. I found instructions that suggest using a program called Ruby, but again, I am not a technically savvy individual. ;( I would upload screenshots, but I'm not sure what I'd even upload pictures of at this point. I've gotten several characters' dialogue repacked and working just fine, but some folks just don't want to say anything new! I'm sorry if this description isn't good enough; if someone has any questions to help clarify, I will gladly oblige. I've put in a lot of time and effort into making an immersive dialogue experience for this game, and it's quite frustrating to not be able to to finish this project. Although my exposure to C# is very limited, I've read several peoples' tutorials on dialogue modding and haven't had any trouble up until this point. Any suggestions or help would be greatly appreciated. Thank you for taking the time to read all of this. I hope to upload a huge, immersive (and functional) dialogue mod soon!