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Bug/Issue Crash when talking to Willy

Discussion in 'Support' started by roidal, Aug 30, 2019.

  1. roidal

    roidal Intergalactic Tourist

    When i talked to Willy in the Saloon the game crashed.
    Used language: German.

    Error:
    Message: Unable to parse string path: Den ganzen Tag mit salzigen Fischen zu hantieren macht meine Kehle richtig trocken.
    InnerException:
    Stack Trace: at StardewValley.LocalizedContentManager.parseStringPath (System.String path, System.String& assetName, System.String& key) <0x4023d1a0 + 0x0014f> in <filename unknown>:0
    at StardewValley.LocalizedContentManager.LoadString (System.String path) <0x4023d010 + 0x00043> in <filename unknown>:0
    at StardewValley.NPC.setTemporaryMessages (StardewValley.Farmer who) <0x415b45d0 + 0x0009b> in <filename unknown>:0
    at StardewValley.NPC.checkAction (StardewValley.Farmer who, StardewValley.GameLocation l) <0x415b0000 + 0x02ec7> in <filename unknown>:0
    at StardewValley.GameLocation+<>c__DisplayClass202_0.<checkAction>b__0 () <0x4148c2c0 + 0x0042b> in <filename unknown>:0
    at StardewValley.ModHooks.OnGameLocation_CheckAction (StardewValley.GameLocation location, Location tileLocation, Rectangle viewport, StardewValley.Farmer who, System.Func`1 action) <0x4148c2a0 + 0x00016> in <filename unknown>:0
    at StardewValley.GameLocation.checkAction (Location tileLocation, Rectangle viewport, StardewValley.Farmer who) <0x4148c0c0 + 0x001a9> in <filename unknown>:0
    at StardewValley.Game1.tryToCheckAt (Vector2 grabTile, StardewValley.Farmer who) <0x4147a670 + 0x00130> in <filename unknown>:0
    at StardewValley.Game1.pressActionButton (KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) <0x41488b50 + 0x016c3> in <filename unknown>:0
    at StardewValley.Game1+<>c__DisplayClass653_0.<UpdateControlInput>b__0 () <0x413c0cb0 + 0x0374b> in <filename unknown>:0
    at StardewValley.ModHooks.OnGame1_UpdateControlInput (Microsoft.Xna.Framework.Input.KeyboardState& keyboardState, Microsoft.Xna.Framework.Input.MouseState& mouseState, Microsoft.Xna.Framework.Input.GamePadState& gamePadState, System.Action action) <0x413c0c90 + 0x00011> in <filename unknown>:0
    at StardewValley.Game1.UpdateControlInput (Microsoft.Xna.Framework.GameTime time) <0x413c0990 + 0x002a3> in <filename unknown>:0
    at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) <0x4026ff60 + 0x02b3b> in <filename unknown>:0
    at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x4026fee0 + 0x00017> in <filename unknown>:0
    at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) <0x4026fd90 + 0x00043> in <filename unknown>:0
    at Microsoft.Xna.Framework.Game.Tick () <0x4026f7c0 + 0x00373> in <filename unknown>:0
    at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop () <0x4026f4d0 + 0x00043> in <filename unknown>:0
    at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) <0x401b9020 + 0x001c8> in <filename unknown>:0
    at Microsoft.Xna.Framework.Game.Run () <0x401b8fc0 + 0x00027> in <filename unknown>:0
    at StardewValley.Program.Main (System.String[] args) <0x40075f20 + 0x000ab> in <filename unknown>:0
     
    • roidal

      roidal Intergalactic Tourist

      Same thing when talking to Pierre:

      Message: Unable to parse string path: Diese Dinge können definitiv in eine gesunde Ernährung eingebaut werden.
      InnerException:
      Stack Trace: at StardewValley.LocalizedContentManager.parseStringPath (System.String path, System.String& assetName, System.String& key) <0x40f9fa70 + 0x0014f> in <filename unknown>:0
      at StardewValley.LocalizedContentManager.LoadString (System.String path) <0x40f9f8e0 + 0x00043> in <filename unknown>:0
      at StardewValley.NPC.setTemporaryMessages (StardewValley.Farmer who) <0x41caae90 + 0x0009b> in <filename unknown>:0
      at StardewValley.NPC.checkAction (StardewValley.Farmer who, StardewValley.GameLocation l) <0x41ca6970 + 0x02ec7> in <filename unknown>:0
      at StardewValley.GameLocation+<>c__DisplayClass202_0.<checkAction>b__0 () <0x4161edc0 + 0x0042b> in <filename unknown>:0
      at StardewValley.ModHooks.OnGameLocation_CheckAction (StardewValley.GameLocation location, Location tileLocation, Rectangle viewport, StardewValley.Farmer who, System.Func`1 action) <0x4161eda0 + 0x00016> in <filename unknown>:0
      at StardewValley.GameLocation.checkAction (Location tileLocation, Rectangle viewport, StardewValley.Farmer who) <0x4161ebc0 + 0x001a9> in <filename unknown>:0
      at StardewValley.Game1.tryToCheckAt (Vector2 grabTile, StardewValley.Farmer who) <0x4161d800 + 0x00130> in <filename unknown>:0
      at StardewValley.Game1.pressActionButton (KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) <0x4161ad50 + 0x012bb> in <filename unknown>:0
      at StardewValley.Game1+<>c__DisplayClass653_0.<UpdateControlInput>b__0 () <0x415a9650 + 0x0374b> in <filename unknown>:0
      at StardewValley.ModHooks.OnGame1_UpdateControlInput (Microsoft.Xna.Framework.Input.KeyboardState& keyboardState, Microsoft.Xna.Framework.Input.MouseState& mouseState, Microsoft.Xna.Framework.Input.GamePadState& gamePadState, System.Action action) <0x415a9630 + 0x00011> in <filename unknown>:0
      at StardewValley.Game1.UpdateControlInput (Microsoft.Xna.Framework.GameTime time) <0x415a9330 + 0x002a3> in <filename unknown>:0
      at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) <0x41968d20 + 0x02b3b> in <filename unknown>:0
      at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x41968ca0 + 0x00017> in <filename unknown>:0
      at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) <0x41968b50 + 0x00043> in <filename unknown>:0
      at Microsoft.Xna.Framework.Game.Tick () <0x41968580 + 0x00373> in <filename unknown>:0
      at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop () <0x41968290 + 0x00043> in <filename unknown>:0
      at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) <0x40f1b020 + 0x001c8> in <filename unknown>:0
      at Microsoft.Xna.Framework.Game.Run () <0x40f1afc0 + 0x00027> in <filename unknown>:0
      at StardewValley.Program.Main (System.String[] args) <0x40dd7f20 + 0x000ab> in <filename unknown>:0
       

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