i'm trying to make a consumable throwing weapon that's also a boomerang. It's basically has the properties of a boomerang but it is a consumable. I don't exactly know how to make it work though. any help would be appreciated
I think maybe you can try making a .thrownitem instead of an .activeitem and see if you can still call the boomerang.lua
it turns out the .thrownitem didn't need the script, but the projectile associated with the boomerang needs special parameters