So, Starbound has finally hit 1.0! Pretty cool if you ask me. Except, it's missing something. I remembered seeing this a while back, and when I think about it, it's odd to think that it's already 1.0, and we don't have usable computers! So, being the passionate programmer I am, I took it upon myself to create a programmable computers mod for Starbound, and what other language am I to let them be programmed in other than Lua? =P Of course, other major computer programming mods, such as ComputerCraft and OpenComputers have had a big influence on how I've decided to go about this, simply because they're awesome mods. I've decided that I've wanted this mod to be more for intermediate programmers, rather than beginners, so it'll be a bit more of a realistic* mod than not. So, after a few days of development (and staying up for quite a bit), I've achieved this: Okay, this may not look like much, but I'll get into the specifics now. So far, there are multiple tiers of monitors, all sporting different resolutions at different aspect ratios. With each monitor, you can control the individual pixels, as well as set a color in RGB format. The monitor you see above (not the object you see to the left, but the screen with the text itself) has a resolution of 160x90. The largest monitor has a resolution of 240x135, and of course, each resolution is scaled so you don't have to strain your eyes looking at tiny pixels on a screen. Upon the first release of the mod, there will most likely not be anything else but the monitor that's functional, and you'll be able to use the computer from there. As time goes on, I plan to have it so you can build your own computers, and put in different hardware such as GPUs and CPUs, which you'd be able to upgrade and such. I have to work on making a storage API so computers can actually read and write data, as well as make their coroutines persistent so you can exit the monitor without it shutting down completely. Once that's done, I'll simply work on the BIOS, add a few APIs, and be on my way for it's first alpha release. I figured I'd show you all so I can receive some input, such as what you'd guys like to see with this mod, or what you'd not want to see implemented. A release will probably be put out within a week, assuming I'm not too busy. Hope you guys look forward to this.