OOC Coalveins - Civil War - A Steampunk Roleplay [APPS CLOSED]

Discussion in 'Role Playing' started by Captain Kane, Jul 7, 2016.

  1. Captain Kane

    Captain Kane The Waste of Time

    Welcome to...

    Coalveins - Civil War
    A Steampunk Roleplay

    JNcXYHY.png
    War has come to Zaris. Just three months ago the Burk Secessionists led by Komalia Immerbaln had been barking for independence. Now it seems that the dog has a bite as well. The rebels quickly took hold of the eastern half of Burque, renaming it after it’s ancestral title of Burk. Komaliah has been busy, but they aren’t the only one. Isaiah Roseheart, the young king of the Kingdom of Burque, has mobilized his forces. In the face of not only his mother’s murder, but that of the entire parliament, he has performed admirably. The fires of retribution burn in his veins, but will it be enough to match the cool determination of the rebels? It will all depend on the mettle of each side's soldiers, which is where you come in. You are a servant of your country fighting to either free yourself from tyranny and injustice or beat back a rebellion of belligerent warmongers.

    1. My word is law. No disputing this.

    2. I won’t put a minimum or maximum post length in place, but be sure that whatever you write is advancing the plot or character development in some way.

    3. Proper grammar is a requirement. I will boot you out of the RP without a second thought if you don’t follow this one. I understand that slip ups happen on occasion, so always reread your post before sending it. Then reread it again, and make edits if needed.

    4. The OOC is a place of peace and amiable discussion. I don’t want any out of character fighting going on.

    5. Terra is a world populated by only humans, as far as anyone knows. Keep this in mind when creating a character.

    6. Put a knock-knock joke at the end of your app so I know you read the rules.

    7. Romance will be allowed, but keep in mind that war is not really a place for love.

    8. Use common sense, and as always, standard forum rules apply.

    9. List will be updated as needed.





    Halmsbrun is an oligarchy run by a council of the oldest and wisest members of it's society. Below the Council of Elders are three circles of governance, the Circle of Academy, the Circle of Military, and the Circle of Law. Halmsbrun has a firm belief in neutrality, refusing to get involved in conflict. The geography is mostly plains and forest, with a few mountains cropping up towards the center of the country. The north and central areas of Halmsbrun are temperate, while the far south is subtropical.


    Beltris is covered by a massive and inhospitable tropical forest, with large plateaus rising out of the ground at random. Large cities are built upon these plateaus as a safe haven from the dangers of the jungle. Each city is structured around one large temple to their god-king in the center, with the most important buildings closest to it, and the least important buildings closer to the fringes of the plateau. The king of Beltris is called Temeril, and is worshipped by his entire populace as a god. The god-king himself is never seen, supposedly dealing with others through only his chosen ambassador, aptly named the “Tongue of Temeril.” Beltris boasts a powerful military, which it uses for few benign purposes. The country as a whole is closer to a dictatorship than a monarchy.


    The Contested Lands of Burque/Burk once belonged under the same banner, simply called Burque. With the unexpected assassination of not only their queen, but the entire parliament itself, Burque had split into two. Burque is still loyal to it’s former country, falling under the leadership of the prince, Isaiah Roseheart. The rebellious Burk is under the control of a stranger from Agmar to the north, Komaliah Immerbaln. The two countries are currently embroiled in a civil war. Burque is rather temperate, dotted with mountains and forests. Burk’s northern half has roughly the same geography as Burque, while the southern half is subtropical.


    Agmar is an icy and cold land far to the north, with only a small portion of it charted on maps. The coasts are home to the mighty iron fortresses of the Agmarians, creating a near impenetrable wall protecting the mainland. It is once said that centuries ago the Agmarians lived in and owned the land of Burk, before being conquered and driven out by their neighbors, the Burques. The refugees found the land of Agmar and built great strongholds to ensure that their populace would never again be uprooted from their homes.


    Criminals fleeing justice, refugees with nowhere else to go, wanderlust stricken explorers, and all manner of traveller all have one thing in common; they all eventually find themselves in The Wastes. An arid land of desert and sun, where oasie are few and far between, The Wastes has no known government. A few settlements dot the landscapes that the indigenous people travel. The Nomads, as they are called, are about as mysterious as the trade they practice, alchemy.


    Independent nations that communicate and work together commonly, these people are of a dying breed. With Halmsbrun being the only country to trade peacefully with the Islanders, Beltris, Burque, and the Confederacy of Burk are all guilty of fighting against the Islanders to seize their land. With the risk of coal being depleted a very real possibility, the nations of Zaris are having to turn to another power source. Due to unknown reasons, large numbers of whales flock close to these islands yearly, which makes them invaluable bases in which to harvest whale oil.




    Isaiah Roseheart:


    Isaiah Roseheart is fiercely loyal to his country, with a temper so cold it’s sometimes unsettling. The death of his mother has not seemed to faze him or his ability to lead his nation. He is determined to return Burk to it’s proper place in the empire.



    Komaliah Immerbaln:


    An outcast from Agmar, Komaliah has found their way to the land of Burk, believing it their duty to restore Burk as a province of their home country. Whether or not this is idle madness or part of a greater scheme remains to be seen. What can be told however is that Komaliah’s prowess on the battlefield is matched only by their burning fury towards Burque and those claiming to be aligned with it.



    The Tongue of Temeril:


    Acting as right hand man to god-king Temeril, Sylus Zemerian fell into his role as the Tongue of Temeril with ease. Staunch loyalty to his ruler and an innate skill at military leadership left no question as to who should be chosen to speak for the god-king.



    Gryffus Cogston:


    A wise old soul, Gryffus Cogston spearheads the research for the ACP, the Automaton Creation Project. While knowledge of the ACP is known to those within and without Halmsbrun, the details that would go into creating an automaton are carefully kept under lock and key.




    All four countries possess a basic form of Steampunk-esque technology, with each country being more adept in a particular field.


    Halmsbrun is the only country capable of making any real progress towards working automatons.


    Beltris is in possession of unique exoskeletons with their foremost feature being a rudimentary sort of jetpack.


    Burque has the only known working airship. Akin to an air balloon with propellers on it’s sides, this device is typically used for bombing runs against Burk.


    Burk is one of two countries possessing access to steam powered ships, the other being Agmar. These powerful ships give Burk the best known navy on Zaris.



    Agmar has a similar level of technology to Zaris, with a massive fleet of ships kept only in check by Agmar’s incredibly isolationist nature.


    While little is known of the Nomads’ mysterious alchemical powers, only foreigners utilize technology not native to The Wastes.




    Name:


    Age (18-60, please):


    Side in the War:


    Picture or Detailed Physical Description (Picture strongly encouraged, no anime please):


    Personality:


    Traits (Any unique skills or abilities that your character may possess):


    Flaws (No great hero or villain is without an Achilles’ Heel):


    Items (A few things your character would never leave home without):


    Alignment (Are you a good guy? A bad guy? Just plain ol’ neutral?):


    Backstory:


    Goal (Can be anything, this is optional):


    Other (Things you want to mention that don’t fit into the above categories):


    Kane - Head GM
    Kaiachi - Co GM





    Kaiachi: Name: Eerika Yveldenholm


    Age: Nineteen


    Side in the War: Passionately sides with Burque against the rebels.


    Picture or Detailed Physical Description: The first feature one would notice of Eerika is her lengthy and rather unkempt deep red hair, windblown and wild around her pale and strongly featured face. It is graced with braids, beads, and ribbons of sorts. Her striking green eyes compliment the warm colors of her skin, matched accordingly with her green tunic, though this is purely by coincidence. Her hips are adorned with a leather belt, carrying satchels and pouches filled with varying coin and mementos. A pair of expertly crafted swords lay sheathed along her back. Under her long tunic, one would find laced leather boots and hide pants, a dagger tucked away between the two.
    (There will be art for this eventually.)


    Personality: Eerika is the very embodiment of will. Her confidence and determination are strongly marked, making her a natural leader in any situation. She is very self assured, courageous, and passionate about most everything she does, and will often set herself at the head of any project or group, whilst imbuing everyone around her with the same feeling of confidence. She comes off as competitive or aggressive, but she has never been bothered by anyone thinking this of her, and would probably agree if asked about it. Her enthusiasm is renowned, though her short temper and impulsive behavior are just as notorious. Despite her arrogant appearance, she is a caring individual who attempts to keep everyone's best interests at heart. She would describe herself as loyal and honorable.


    Traits:
    The Great Motivator - She loves to make long-winded monologues, often to motivate a downtrodden comrade, or to inspire confidence in others.
    Humorous - Clever and witty, she uses jokes and comedy for both relief and inspiration. Some find it comforting, most just find it annoying.
    Veritas - Eerika does not lie. She is genuine and truthful at all times, even if it's hurtful or scathing.


    Flaws:
    Grudge Keeper - She has trouble letting go of a grudge, and will seek immediate vengeance for any trouble someone has caused.
    Harsh - Eerika expects nothing less than full effort from everyone around her. She does not tolerate any slacking, and will pitch a fit if she notices someone being lazy on the job.
    Slow-Healer - Despite her skill in battle, she does get hit. When she does, her wounds heal very slowly. It's a family curse, and her father before her suffers from many scars due to it's presence.


    Items: She would not be seen anywhere without her swords or dagger, especially, though she prefers to carry some coin on her person. One satchel has a small flute, and another carries some sharpening stones. Rations are in order as well, usually bread and fruits, or scavenged berries and nuts.


    Alignment: She's the heroic good type, through and through, though her methods are a little chaotic at times.


    Backstory: With a Halmsbrunian mother in the Circle of Academy, and a mercenary father from Burque, Eerika grew up with torn morals. Her mother was peaceful, intelligent, and ever calm, always encouraging her to be a logical and thoughtful student in the pursuit of knowledge. On the other hand, her father was a ruffian, taking her on late night excursions into the wilds to practice swordfighting and hunting, all attempts to shape her into an honorable and hardened warrior. With their skills and intentions, she was structured to be a rather knowledgeable and experienced warrior, and a strong minded leader to boot. So when the war between Burk and Burque broke out, and news of a distant relatives' death was received, she sided with her father and his goals. Determined to fight and defeat Burque, against her mother's wishes, she set off to join the royal army against the rebels.


    Goal: She longs to give the Burks the swift and brutal justice they deserve.








    Name: Arra Sinclair Celise


    Age: 21


    Side in the War: Burque


    Picture or Detailed Physical Description:

    [​IMG]
    He wears this minus all the armor. He has a head of spikey brown hair. He has a young boyish face with emerald green eyes. He is fairly tall and of normal weight. He always has a constant smile on his face.




    Personality: Fiercely determined to the protection of his country and his friends. Will not back down from a fight unless he is ridiculously outnumbered, even then he will still fight to his last breath. Very kind and honest, always being the moral one of the group. He would do anything to protect the weak and his friends.

    Traits:
    Strong: Stronger then the normal person
    Smarter: Being the only child in a scholarly family does have its perks.
    Chivalrous: Always the moral and kind one

    Flaws:
    Hey guys! Wait up!: Hey may be smart and strong, but he isn't fast whatsoever. One could easily beat him in a footrace
    Trusting: Trusting to a fault
    Tough Decision: He hates moral conundrums. If he is forced to make a decision involving the lives of others it will be a while before he makes a decision

    Items: Blunderbuss which can transform into an axe. Small pouch containing a light silver puzzle sphere. Small walking toy which he built. Ramrod and several extra shots for his blunderbuss.


    Alignment: Lawful Good


    Backstory: His parents were of the scholarly type, while he wasn't partial to a life of books and learning, he yearned for adventure. His parents taught him a plethora of things, but he rarely ever paid attention. His parents noticed his lack of enthusiasm for learning, so his father introduced him to one of his old friends which was a military commander under the Burque army. Arra immediately took to the man. Arra spent most of his time with the military and learning how to fight and hunt. Arra lived his life training to be in the military, but the recent assassination of the parliament and queen has spurred him into actually joining. Around the time of the assassination of the parliament his father disappeared, so he is also curious to find him to say the least.


    Goal: To see the rebels destroyed, and to find out what happened to his father.



    Name: Aeda Evesmeir ( Pronounced- Ada Eh-ves-meyer )


    Age: 18


    Side in the War: Burk Secessionists


    [​IMG]


    Personality: Distrustful of people. Isn't one who really cares about lying or rumors or those whom it affects. She does have a underlying loyalty and love for her friends although she rarely shows it. She speaks with a slight British accent under her chipper voice


    Traits:

    Hehe! Ka-boom!: The vials and bottles around her waist aren't just for show. They are a large plethora of various chemicals, that when mixed have violent reactions
    Duel me a little. : She is skilled with the blade, not the best but still pretty good
    Cant hit me!: Pretty fast and agile


    Flaws:
    You do the heavy lifting...: The incident that scarred her arm has left her fairly weak in her left arm, with pain coming and going at random times
    And the thinking: Not the smartest
    No heights. Ever: She will be rendered catatonic by large heights


    Items: Kopesh, a bit of money, various assortment of chemicals.


    Alignment: Chaotic Evil


    Backstory: Her mother died giving birth to her, something she felt her father always blamed her for. Her father owned a foundry which was on their land, she helped in it at times, the rest of her free time dedicated to gardening. One day when she was helping with one of the more mundane things in the foundry, which was simply transporting the remaining slag. The carts wheel broke and pinned her to the ground, gashing her arm open. Later on, her father was assassinated. She was livid, she wanted to know who killed her only remaining family. She took a ornamental blade that her father had owned and took it as her own. She hunted down the person that assassinated her father and made him suffer. She took a morbid enjoyment out of it. So begins her tale of murder and killings. She wasn't the daughter of a prominent businessman anymore, she was now a bounty huntress and assassin.







    Name: Bradshaw Stone


    Age: 23


    Allegiance: Burque


    Description: 5’10 broad shouldered, relatively well tanned, a noticible limp in his left leg, most muscular in the shoulders and forearms, short relatively unkempt dark brown hair. Wearing dark green and brown clothing, almost resembling camouflage, including a large tattered duster, he wears worn leather gloves, scuffed hunting boots, very little in the way of armor. Never wears a hat, often seen towards the front of a group, his regular attire is almost simple hunting gear, thick durable pants, long sleeved shirt, often with the sleeves rolled up, but the duster keeps that hidden. He almost never carries a pack unless it is necessary or for a job. NEVER seen without his rifle.


    Personality: Aside from his reprisal of speech, he is strong on morals, nothing will convince him to harm the public..even if they don't see him in the kindest light. He would do anything for those around him..even if it puts him in a stupid situation with his talking issues.


    Traits:


    +Designated Marksman: He can manage almost any shot, long or short range.


    +Soft Hearted: He will do anything for those around him.


    +Humble: He doesn't want to be the first in charge, hanging back in public situations


    +Hunter's instincts: He rarely misses a sign, notices quite a bit and capitalizes accordingly.


    Flaws:


    -Silent soul: He says little, even less in crowds, almost nothing to females.


    -Gimp leg: He has a noticible limp in his left leg, although it has little influence at walking pace, he can't run for any worth.


    -Sniper mentality: He excels in long range battles...not so much sword fighting, but he isn't a liability.


    -Minimal armor: The little armor he's got won't block much.


    -Strict morals: If it is morally unjust, he won't have a hand in it.


    -No Solo Flyer: For obvious reasons, he hates traveling by himself in public routes, but off the beaten path, he can go far by himself.


    Alignment: Lawful Good


    Items:Two barrel Rechambering Long Rifle, 30 shots and necessary portions, small carving knife, 3 days rations,


    Backstory: He was born to a family who didn't really care for political decisions, growing back in the hills, he was one of the youngest son's so his eventual moment of leaving wasn't pointed in any specific direction. When he left, he carried very little other than his gun and ammunition, choosing to make his own way. He was always one of the most quiet, a blithering idiot when near any ladies, he always let talking fall to the next person in line. He, out of his whole family, was the least expectant to get in political matters...but he did..as miraculous as it was...it turned out to be a good excuse to solidify his skill as a Marksman, he even made his own rifle, fire twice as fast, but reload twice as long..he has taken to using that long rifle as a club after those two shots though when caught in a fight, he is a great shot, a kind heart and an equivalent of a mute, a fine combination. He doesn't truly know the reason for the war but he saw the good side of Burque soon after meeting with the bad side of Burk and that set him in motion, that and the fact that he gained a bad gimp from a Burk skirmish he was caught in.


    Other: Passes time whittling, or practicing shots or speed reloading when ammunition is accessible.







    Name: Skiskan Gretsol


    Age (18-60, please): 37


    Side in the War: Burk


    Picture or Detailed Physical Description (Picture strongly encouraged, no anime please): (working on pic) About 6' in height, with a rather lanky but decently muscular build. His face is... Pretty much nonexistent. Because of this, he wears a fully covering mask over it, ever opening it only to eat. His skin is pale and worn, and his hair is ebony black. His clothes consist of a long sleeve, gloves, a vest, pants, belt, and occasionally a hat, and are typically well worn, but still in usable condition.


    Personality: He is obviously a man that few would want to engage with on first meeting, but can actually be quite the talker or even charming. If you are comfortable with his topics... The moment he starts speaking however, the tone of his voice would suggest that he is a madman, but one that knows what he's talking about. He's fully aware that he is in fact mad, but doesn't do a damn thing to hide it and in fact revels in it... His mildly sadistic nature can be off putting at times, but looking past that one may see the glimmer of a heart within him, which is something that hasn't been touched in a very long time. He can remain oddly cheerful even at some of the worst situations, but only seems to get mad when no progress can be made. He is not deterred by failure, and will even sometimes find the most creative ways to fail just to see what would happen and to get results...


    Traits (Any unique skills or abilities that your character may possess):
    +Bio-chemist/former biologist: His time in Halmsbrun gave him plenty of knowledge in the realms of biological science, and really sparked his fascination with the body and how it all works, especially the chemistry of it all... But of course, his time in the wastes fanned that fire, and his knowledge of the biochemical arts and the secrets of the body blossomed as his sanity withered.

    +hit me with your best shot and/or flask: One has to learn to survive in the wastes somehow. Among those is figuring out how not to get killed by animals and unsavory folk. He did it with a keen eye and a syringe gun... Plus maybe a few bottles of numbing agent, and some shots of performance boosters.

    +masked man: His mask doubles as a rebreather and filter. It keeps his lungs safe from toxic fumes, harsh winds, and choking sand.

    +body burglar: He is surprisingly sneaky, able to drag away an unconscious man without waking his buddies. Unfortunately, the urge to cackle or slit a few throats extra can be a bit strong...

    Flaws (No great hero or villain is without an Achilles’ Heel):
    -Why the mask?: He always wears his mask, which can make for rather awkward conversations, but people would be better off without him taking it off...

    -Get away from me!: Take away his chemicals and he is very vulnerable... He can't use normal firearms effectively, and doesn't posses any close quarter combat skill apart from hacking and slashing until death.

    -War crimes? What's that?: He is beyond morals at this point and will do very horrible things to get things done. To enemies and allies alike... This can get him in serious trouble if caught.

    -Ow! Not too rough!: He isn't that strong arm wise. Sure he can drag a few bodies in a cart with great legs and a strong back, but he's not that much of a lifter and is pretty frail. His arms are like noodles that can take a while to saw through a skull.

    -Not so fast: His legs are built for distance and endurance. Not quite so much for running.

    -Go ahead... Pull the trigger...: He doesn't really fear death, and takes unnecessary risks very often.

    -madman: Having very little control over himself can lead to dash decision making outside of work, and can be totally crippling at times. He even experiences audiovisual hallucinations on rare occasions. His thoughts and logic are strange, and he can totally lose it at any given time..

    Items (A few things your character would never leave home without): Medical bag, Syringe gun, many many syringes, flasks, and phials of many chemicals and ingredients, his mask, clothing, his notebooks, large traveling backpack, non-perishable food and water, toiletries, hand towel, a bedroll, a lantern, his chemistry set, a mysterious opaque jar that he lets nobody inspect (but talks to a lot), and a locket that holds incredible sentimental value to him for some reason. Most if not all of this is contained in or on his large backpack.


    Alignment (Are you a good guy? A bad guy? Just plain ol’ neutral?): Chaotic Evil


    Backstory: Skiskan used to be a bright student at Halmsbrun, and went on to pursue the sciences regarding the body. However, he suddenly sparked interest with things like body physiology and conventional chemistry, and later sought the mysterious science of "bio-chemistry". So, he packed his belongings and set off for the wastes. The poor young man was totally unprepared for what awaited him. He was nearly killed by a random stranger for his belongings, who decided he would look best as a corpse if he had no face... Somehow still alive, he managed to wrestle the knife from his hands and slit his throat, claiming his first of soon to be many lives. The bronze mask that the man wore quickly became his new face, and he set off on his quest for knowledge... That was fifteen years ago... Now, war is brewing, and that can only mean one thing... Fresh bodies and a new environment... Hopefully if he is of enough of an asset to the Burk, perhaps he may have access to things he requires to further his research when all is said and done. Useful chemicals and medical help can often be reason enough for lab and morgue access. And if not? Dopamine stimulus can be quite the persuader.


    Goal (Can be anything, this is optional): Research... Gaining access to the tools necessary for his research at any cost...


    Other (Things you want to mention that don’t fit into the above categories): I think this really needs some work... I'd like some assistance with this one...







    Name: Damir



    Age: 27



    Side in the War: Burk



    Picture or Detailed Physical Description:

    6’4”, brown, scarred skin, though at this point it's more of a hide. Large frame, very muscled. Dark brown, messy hair. Brown eyes, missing several teeth. Face in a permanent scowl.




    Personality: Uncaring and cold, he cares not for others opinions. Not a talker, he normally stays on the sides, waiting for battle. When he does talk, he has a deep, gravely voice, devoid of emotion. He only shows emotion in the heat of battle.



    Traits:

    Strength of a Thousand Men- Strong beyond measure, he can lift the heaviest of blades and rend the limbs from his foes.

    Berserker: In the heat of battle, nothing fazes him. He feels no pain from blows, shrugging them off as inconveniences. This, however, can lead to him over stretching his limits, and injuring himself needlessly.

    Raw Power: What he lacks in technique, he more than makes up for in brute force, preferring to hammer foes into the ground than engage in a fair fight with them.


    Flaws:

    Bloodlust: Once in battle, he gets tunnel vision, focusing only on killing. He cares not for his allies, sometimes even injuring them if they get in his way.

    Tongue Biter: Will not speak up unless it is a matter that involves him.

    No Strings: Doesn't listen to authority, preferring to follow his own plan.

    Personal: Hates guns, and those who use them, preferring to be close enough to his opponent to see the life leave their eyes.


    Items:


    [​IMG]

    Large, two handed sword, reaching four feet in length. The pommel is a spike rather than what is shown, and the cross guard is larger.



    He travels light, carrying only a small rucksack with a water skin and basic hardtack, enough to last two days.


    Alignment:

    Chaotic Evil


    Backstory:

    Not much is known about Damir, few even having seen his face the story told of him is that he is a foreigner, brought here as a gladiator to some noble in the countryside. Their mistake was giving him his weapon. When no one had heard from his house in a week, the local town guard left to see what happened. Only two returned, one bleeding out and the other barely able to talk. They simply said to call reinforcements, and that a beast had slain everyone. But it was no beast, only Damir. By the time a larger force had made it to the Manor, no one was left, only the bodies he had left behind. Damir, having heard of this rebellion, headed to the front lines, wanting to kill those responsible for taking him from his homeland, wherever that may be. Some surmise it to be the wastes. Others the far north. What they do know for sure, though, is that he is a warrior.


    Goal:

    To rend the limbs from my enemies, and litter the battleground with their broken bodies.



     
    Last edited: Aug 13, 2016
  2. Arra

    Arra The End of Time

    Name: Arra Sinclair Celise


    Age: 21


    Side in the War: Burque


    Picture or Detailed Physical Description:

    Arra.png

    He wears this minus all the armor. He has a head of spikey brown hair. He has a young boyish face with emerald green eyes. He is fairly tall and of normal weight. He always has a constant smile on his face




    Personality: Fiercely determined to the protection of his country and his friends. Will not back down from a fight unless he is ridiculously outnumbered, even then he will still fight to his last breath. Very kind and honest, always being the moral one of the group. He would do anything to protect the weak and his friends.

    Traits:
    Strong: Stronger then the normal person
    Smarter: Being the only child in a scholarly family does have its perks.
    Chivalrous: Always the moral and kind one

    Flaws:
    Hey guys! Wait up!: Hey may be smart and strong, but he isn't fast whatsoever. One could easily beat him in a footrace
    Trusting: Trusting to a fault
    Tough Decision: He hates moral conundrums. If he is forced to make a decision involving the lives of others it will be a while before he makes a decision

    Items: Blunderbuss which can transform into an axe. Small pouch containing a light silver puzzle sphere. Small walking toy which he built. Ramrod and several extra shots for his blunderbuss.


    Alignment: Lawful Good


    Backstory: His parents were of the scholarly type, while he wasn't partial to a life of books and learning, he yearned for adventure. His parents taught him a plethora of things, but he rarely ever paid attention. His parents noticed his lack of enthusiasm for learning, so his father introduced him to one of his old friends which was a military commander under the Burque army. Arra immediately took to the man. Arra spent most of his time with the military and learning how to fight and hunt. Arra lived his life training to be in the military, but the recent assassination of the parliament and queen has spurred him into actually joining. Around the time of the assassination of the parliament his father disappeared, so he is also curious to find him to say the least.


    Goal: To see the rebels destroyed, and to find out what happened to his father

    Knock-Knock

    Who's there?

    Arra

    Arra who?

    Arrant you glad Im joining this RP?
     
    Kaiachi, Captain Kane and Dragonclaw like this.
  3. Captain Kane

    Captain Kane The Waste of Time

    Very nice indeed. You're accepted and I'll be adding Arra to the accepted characters tab. Three cheers for our first player-made app!
     
    Kaiachi and Arra like this.
  4. Arra

    Arra The End of Time

    How about another one? This time one with a little less honor

    Name: Aeda Evesmeir ( Pronounced- Ada Eh-ves-meyer )


    Age: 18


    Side in the War: Burk Secessionists


    [​IMG]




    Personality: Distrustful of people. Isn't one who really cares about lying or rumors or those whom it affects. She does have a underlying loyalty and love for her friends although she rarely shows it. She speaks with a slight British accent under her chipper voice


    Traits:

    Hehe! Ka-boom!: The vials and bottles around her waist aren't just for show. They are a large plethora of various chemicals, that when mixed have violent reactions
    Duel me a little. : She is skilled with the blade, not the best but still pretty good
    Cant hit me!: Pretty fast and agile


    Flaws:
    You do the heavy lifting...: The incident that scarred her arm has left her fairly weak in her left arm, with pain coming and going at random times
    And the thinking: Not the smartest
    No heights. Ever: She will be rendered catatonic by large heights


    Items: Kopesh, a bit of money, various assortment of chemicals.


    Alignment: Chaotic Evil


    Backstory: Her mother died giving birth to her, something she felt her father always blamed her for. Her father owned a foundry which was on their land, she helped in it at times, the rest of her free time dedicated to gardening. One day when she was helping with one of the more mundane things in the foundry, which was simply transporting the remaining slag. The carts wheel broke and pinned her to the ground, gashing her arm open. Later on, her father was assassinated. She was livid, she wanted to know who killed her only remaining family. She took a ornamental blade that her father had owned and took it as her own. She hunted down the person that assassinated her father and made him suffer. She took a morbid enjoyment out of it. So begins her tale of murder and killings. She wasn't the daughter of a prominent businessman anymore, she was now a bounty huntress and assassin.


    Goal: Money and power.

    edit:

    Knock Knock

    Who's there?

    Aeda

    Aeda who?

    Hey! I didn't do that Aedaunit!
     
    Last edited: Jul 20, 2016
  5. Kaiachi

    Kaiachi Tiy's Beard

    It's a rather good app, actually. The backstory is solid enough to warrant a chaotic evil character that might care for those close to her, though it seems unlikely. The only other discrepancy I can find is that she's 'very clever', but her 'And the thinking' trait says that she's not the smartest. Maybe elaborate a little bit on what kind of smarts this could be, or get rid of it, as it's contradictory.
    I'm loving the chemical warfare.
     
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  6. Arra

    Arra The End of Time

    Whoops, got rid of the clever part. But you don't have to be smart to be clever to some extents, and you may not be clever if you are smart.

    Edit: What I meant is that she isn't booksmart, but just situationally smart
     
    Kaiachi likes this.
  7. Kaiachi

    Kaiachi Tiy's Beard

    Ah, that makes a bit more sense, but I still appreciate the change. I'll let Kane know!
     
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  8. HunterC1998

    HunterC1998 Cosmos Killer

    Pardon the cluelessness but would someone mind elaborating technology gun wise?
    I saw someone(Arra) with a blunderbuss convertible to an axe so I'm guessing specialized colonial, like muskets and maybe crossbows?
     
    Arra likes this.
  9. Relten

    Relten The Waste of Time

    It depends heavily on the the country. Some are more adept in one field than in the other.

    In terms of firearms, I know that Burque uses muskets and flintlocks.
     
  10. HunterC1998

    HunterC1998 Cosmos Killer

    Would a multibarreled long rifle be alright or would that be pushing it?
     
  11. Roland Weiss

    Roland Weiss Tiy's Beard

    Muzzleloading double rifles are a thing, but keep in mind they are quite heavy. And there is this monstrosity:
    [​IMG]
     
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  12. HunterC1998

    HunterC1998 Cosmos Killer

    Yeah....that....is awesome...but I was thinking a single two barrel rotating long rifle.
     
  13. Roland Weiss

    Roland Weiss Tiy's Beard

    Unless you're looking at a revolver or gatling gun, having a rotating mechanism adds more complexity for no benefit.
     
  14. HunterC1998

    HunterC1998 Cosmos Killer

    I meant like this one.....


    [​IMG]
     
  15. Relten

    Relten The Waste of Time

    But it's extremely fun to be impractical.
    image.jpg
     
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  16. HunterC1998

    HunterC1998 Cosmos Killer

    STOP ADDING TO MY BUCKET LIST!!
     
  17. Roland Weiss

    Roland Weiss Tiy's Beard

    But that is a revolver, so I wasn't talking about that. I was thinking more of a double rifle with rotating barrels, but no extra chambers. It would be better to keep the barrels fixed.
     
  18. HunterC1998

    HunterC1998 Cosmos Killer

    Oh...my bad, it is a single fire flintlock, the entire barrel rotates and has a barrel on top end, and bottom end, one primer on each side so it's a quick fire musket.
     
  19. Captain Kane

    Captain Kane The Waste of Time

    TIME FOR AN... ANNOUNCEMENT

    Anything regarding technology, just go for it guys. We're handling different weapons and inventions on a case by case basis to give as much creative freedom to the player as possible. More than likely, your idea will be accepted. If not, it's as simple as trying again, which should be easier once you know what you can't do.
     
  20. HunterC1998

    HunterC1998 Cosmos Killer

    Alright...this will be my only question, are magazine guns out of the question?

    Or will we be stuck with single shot primer rifles?
     

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