I do like the idea for this being a sorta mini game. you have to control heat,ingredients, water, and biohazard stuff
how about the goo from different virorbs causes special effects when used in a "potion" Air virorb goo: increases jump height and slows falling. also eliminates fall damage Sky virorb goo: causes small streams of lightning to attack nearby enemies (like a tesla) Light virorb goo: causes player to emit light and regenerates battery power Flower virorb goo: plants appear wherever you walk and nearby insects follow and fight for you Cosmo virorb goo: creates a "ring of healing" around the player the slowly harms enemies and heals the player. Shooting stars will continuously fall around the player Normal virorb goo: makes all virorbs neutral Boom virorb goo: causes the player to explode when attacked (1 use). explosions dont destroy blocks and the player will lose half of their current health Crystal virorb goo: decreases damage taken from enemies and halves jump height (no increase in fall damage) Snow virorb goo: temporarily freezes enemies that attacked the player Skull virorb goo: increases attack strength of the player but drains health Mist virorb goo: causes invisibility to enemies until you make contact with them Steam virorb "goo": increases the power of all mechanical objects on-screen UFO virorb goo: Allows the player to use a tractor beam that attracts items and mobs, and fly Fire virorb goo: sets attacking enemies on fire Aqua virorb goo: creates blobs of water that orbit around the player. these blobs block enemy attacks and drown enemies Sludge virorb goo: poisons enemies Mutant virorb goo: drops enemy defense to 0 Hand virorb goo: player can grab items anywhere on-screen Psyco virorb goo: block movemant via telekinesis Trippy virorb goo: time slows, distortion of sight. (DRUGS ) all of these effects are temporary. I think i got all of them covered!
Ive got a thread about how would virorbs act as pets, and POSITIVE effects they could give you when they like *stick* to your head. These woulds surely apply
it would e great imagine having a vile of cesium ad throwing it into water to create a simple explosive or creating corrosive acids or highly reactive metals and then there are noble gasses which tend to be no fun ' but other than that the possibilities are endless
It would add ridiculous smart role-play if this gets added. My idea would be like you could store the pure elements in a reaction machine. Then there is a ''craft menu'' showing some recipes, which could be something like TNT. Its molecular formula is C7H5N3O6, so let's say you want to produce 1 mol of TNT, you will need 12g*7 + 1g*5 +14g*3 + 16g*6 -> to create 227 grams of TNT. Another example would be Epinephrine(adrenalin), which will give you some stats for a short period of time. For the elements, you could get them by placing determined types of blocks into the machine for it to decombine. Some elements like H, O and N are available in the atmosphere so there is no need to go after them.