I like the idea but it is a
crazy amount of work as it would include recording/editing the extra layers, making multitrack exports and some extra coding on the game's audio engine which is now set to only playback one track (as mentioned above). Or at the very least mixing/mastering new complete tracks to replace the old ones when you get to that difficulty level, which is still lots of work...
Plus, I'm not sure that it would work on all the tracks (I wouldn't try to make a heavier version of DFR for example)—although there could be distortion introduced to specific layers to increase tension, perhaps at the cost of some musicality... I would seriously consider it if we were in the beginning of the project and do not exclude it from ever happening but you shouldn't get your hopes up because as Aimera mentioned this project is pretty much wrapped as far as music goes and I have already three new games and another music project to write for in the next months so it's busy times ahead.
I still like the idea though... Risk of Rain II?
P.S. Although... If you all follow that link on excavater's signature and
vote for TSWCE on greenlight I just might put the extra work for free
(Seriously you guys, it's a great game, help us out!)
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