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Bug/Issue Can't Load up my save?

Discussion in 'Support' started by tinglee10, Mar 14, 2016.

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  1. tinglee10

    tinglee10 Space Hobo

    So I can't load up my save and I get this error..

    Message: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
    InnerException:
    Stack Trace: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
    at StardewValley.Locations.FarmHouse.setWallpaper(Int32 which, Int32 whichRoom, Boolean persist)
    at StardewValley.Locations.FarmHouse.setWallpapers()
    at StardewValley.Locations.FarmHouse.resetForPlayerEntry()
    at StardewValley.Menus.SaveGameMenu.update(GameTime time)
    at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
    at StardewValley.Game1.Update(GameTime gameTime)
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.Run(Form mainForm)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at StardewValley.Program.Main(String[] args)

    I really don't want to restart all over again since I like where I'm progressing, but since I can't find any solutions I pretty much stopped playing...... Hopefully you have any solutions to this!!!

    Thank you!
     
    • Yusuke Urameshi

      Yusuke Urameshi Space Kumquat

      Upload your save file
       
      • tinglee10

        tinglee10 Space Hobo

        Attached Files:

        Last edited: Mar 14, 2016
      • Yusuke Urameshi

        Yusuke Urameshi Space Kumquat

        I'm not sure about this one. I will have to work on it tomorrow.
         
        • tinglee10

          tinglee10 Space Hobo

          That's fine, just keep me up to date.
           
          • Rei0014

            Rei0014 Space Hobo

            Please help, whenever I sleep the game crashes.... here's the error log:
            Message: Index was out of range. Must be non-negative and less than the size of the collection.
            Parameter name: index
            InnerException:
            Stack Trace: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
            at StardewValley.Crop.newDay(Int32 state, Int32 fertilizer, Int32 xTile, Int32 yTile, GameLocation environment)
            at StardewValley.TerrainFeatures.HoeDirt.dayUpdate(GameLocation environment, Vector2 tileLocation)
            at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
            at StardewValley.Game1.newDayAfterFade()
            at StardewValley.Game1.UpdateOther(GameTime time)
            at StardewValley.Game1.Update(GameTime gameTime)
            at Microsoft.Xna.Framework.Game.Tick()
            at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
            at Microsoft.Xna.Framework.GameHost.OnIdle()
            at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
            at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
            at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
            at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
            at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
            at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
            at System.Windows.Forms.Application.Run(Form mainForm)
            at Microsoft.Xna.Framework.WindowsGameHost.Run()
            at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
            at StardewValley.Program.Main(String[] args)
             

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