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Bounty Target not Spawning?

Discussion in 'Starbound Support' started by tywilburn16GDEV, Jun 15, 2019.

  1. tywilburn16GDEV

    tywilburn16GDEV Void-Bound Voyager

    So I'm doing the bounty missions, and when I teleport to the location from the console I had to interact with and go through, the person I'm supposed to apprehend isn't anywhere to be found. I've reloaded the map several times, and dropped and re-accepted the bounty, and when I went through the process again, the target still wasn't there. I've done all I can think of, and wonder am I just being stupid or have I run into an actual issue with the system?
     
  2. Algester

    Algester Void-Bound Voyager

    what does your log say?
    search for clues?
    apprehend X NPC?
     
  3. Awbawlisk

    Awbawlisk Phantasmal Quasar

    I'm suffering the same issue. It goes this way... First, you locate the Bounty's base, then your quest objectives is like, "Search for clues", and then we try to search any and all clues we can only for them to not mean anything. BEFORE any of the clue searching non-sense, the game immediately points you towards the computer console leading into cyberspace regardless. So after I've searched every clue available inside the base, only for them to not really do anything. So from there, I'm forced to explore Cyberspace without picking up any notable clues... Since they're AREN'T any notable clues. I go into Cyberspace... and while the GANG members are fully there and functional, the actual Bounty Target is nowhere to be found. The one alarming thing I happened to find in my log was this little error message...


    Code:
    [14:27:36.238] [Info] Maybe find bounty manager
    [14:27:36.304] [Info] Find bounty manager
    [14:27:36.305] [Info] Maybe find bounty manager
    [14:27:37.046] [Info] QM: Player 5decd5e642b0ffea2e5642d877313eb8 started 13d94c3584075d0fba3d34f8ff35b163
    [14:27:37.079] [Info] Get location 13d94c3584075d0fba3d34f8ff35b163 bounty
    [14:27:37.079] [Info] Create location 13d94c3584075d0fba3d34f8ff35b163 bounty stagehand
    [14:27:37.079] [Info] Get location 13d94c3584075d0fba3d34f8ff35b163 bounty
    [14:27:37.079] [Info] Get location 13d94c3584075d0fba3d34f8ff35b163 gang
    [14:27:37.079] [Info] Create location 13d94c3584075d0fba3d34f8ff35b163 gang stagehand
    [14:27:45.263] [Info] Root: Writing runtime configuration to '..\storage\starbound.config'
    [14:28:15.337] [Info] Root: Writing runtime configuration to '..\storage\starbound.config'
    [14:28:16.454] [Info] Protected dungeonIds for world set to (1, 65524)
    [14:28:16.454] [Info] Protected dungeonIds for world set to (0, 1, 65524)
    [14:28:16.498] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/npcs/bmain.lua"]:163: (StarException) Lua Exception caught running action node playBehavior in behavior hostileguard: (LuaException) Error code 2, [string "/scripts/actions/overrides.lua"]:92: (LuaConversionException) Error converting LuaValue to type 'class Star::LuaFunction'
    [0] 7ff6d145a463 Star::captureStack
    [1] 7ff6d14591ee Star::StarException::StarException
    [2] 7ff6d1423d0b Star::LuaConversionException::LuaConversionException
    [3] 7ff6d1420486 Star::LuaConversionException::format<char const * __ptr64>
    [4] 7ff6d14ca655 Star::LuaEngine::luaTo<Star::LuaFunction>
    [5] 7ff6d14c9f92 Star::LuaTable::get<Star::LuaFunction,Star::String>
    [6] 7ff6d14cd5cf Star::BehaviorState::BehaviorState
    [7] 7ff6d1a84070 std::_Ref_count_obj<Star::BehaviorState>::_Ref_count_obj<Star::BehaviorState><std::shared_ptr<Star::BehaviorTree const > & __ptr64,Star::LuaTable & __ptr64,Star::Maybe<std::weak_ptr<Star::Blackboard> > & __ptr64>
    [8] 7ff6d1a84bbb std::make_shared<Star::BehaviorState,std::shared_ptr<Star::BehaviorTree const > & __ptr64,Star::LuaTable & __ptr64,Star::Maybe<std::weak_ptr<Star::Blackboard> > & __ptr64>
    [9] 7ff6d1a85c1b <lambda_fc4bcdc5a72251f4008e798b4d9ad56b>::operator()
    [10] 7ff6d1a855fe <lambda_f3f5da1b6d14ae1f56160df1051ea915>::operator()
    [11] 7ff6d1a8414f std::_Invoker_functor::_Call<<lambda_f3f5da1b6d14ae1f56160df1051ea915> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>
    [12] 7ff6d1a84700 std::invoke<<lambda_f3f5da1b6d14ae1f56160df1051ea915> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>
    [13] 7ff6d1a841ab std::_Invoke_ret<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,<lambda_f3f5da1b6d14ae1f56160df1051ea915> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>
    [14] 7ff6d1a85d3b std::_Func_impl<<lambda_f3f5da1b6d14ae1f56160df1051ea915>,std::allocator<int>,Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::_Do_call
    [15] 7ff6d142751d std::_Func_class<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::operator()
    [16] 7ff6d14268b7 <lambda_894500e69fe9ecf0c3703bede71c72aa>::operator()
    [17] 7ff6d13b2ee8 luaD_precall
    [18] 7ff6d13cbc91 luaV_execute
    [19] 7ff6d13b31cb luaD_rawrunprotected
    [20] 7ff6d13b34ef lua_resume
    [21] 7ff6d14cbac8 Star::LuaEngine::resumeThread<Star::LuaTable,std::weak_ptr<Star::Blackboard>,unsigned __int64,float>
    [22] 7ff6d14cb05b Star::LuaThread::resume<Star::LuaTupleReturn<enum Star::NodeStatus,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> >,Star::LuaTable,std::weak_ptr<Star::Blackboard>,unsigned __int64,float>
    [23] 7ff6d14d5f1e Star::BehaviorState::runAction
    [24] 7ff6d14d6cec Star::BehaviorState::runNode
    [25] 7ff6d14d764a Star::BehaviorState::runSequence
    [26] 7ff6d14d6450 Star::BehaviorState::runComposite
    [27] 7ff6d14d6d02 Star::BehaviorState::runNode
    [28] 7ff6d14d6f75 Star::BehaviorState::runParallel
    [29] 7ff6d14d6484 Star::BehaviorState::runComposite
    [30] 7ff6d14d6d02 Star::BehaviorState::runNode
    [31] 7ff6d14d764a Star::BehaviorState::runSequence
    [32] 7ff6d14d6450 Star::BehaviorState::runComposite
    [33] 7ff6d14d6d02 Star::BehaviorState::runNode
    [34] 7ff6d14d6896 Star::BehaviorState::runDecorator
    [35] 7ff6d14d6cf7 Star::BehaviorState::runNode
    [36] 7ff6d14d764a Star::BehaviorState::runSequence
    [37] 7ff6d14d6450 Star::BehaviorState::runComposite
    [38] 7ff6d14d6d02 Star::BehaviorState::runNode
    [39] 7ff6d14d6896 Star::BehaviorState::runDecorator
    [40] 7ff6d14d6cf7 Star::BehaviorState::runNode
    [41] 7ff6d14d6896 Star::BehaviorState::runDecorator
    [42] 7ff6d14d6cf7 Star::BehaviorState::runNode
    [43] 7ff6d14d764a Star::BehaviorState::runSequence
    [44] 7ff6d14d6450 Star::BehaviorState::runComposite
    [45] 7ff6d14d6d02 Star::BehaviorState::runNode
    [46] 7ff6d14d6f75 Star::BehaviorState::runParallel
    [47] 7ff6d14d6484 Star::BehaviorState::runComposite
    [48] 7ff6d14d6d02 Star::BehaviorState::runNode
    [49] 7ff6d14d6b7d Star::BehaviorState::runDynamic
    [50] 7ff6d14d649e Star::BehaviorState::runComposite
    [51] 7ff6d14d6d02 Star::BehaviorState::runNode
    [52] 7ff6d14d6b7d Star::BehaviorState::runDynamic
    [53] 7ff6d14d649e Star::BehaviorState::runComposite
    [54] 7ff6d14d6d02 Star::BehaviorState::runNode
    [55] 7ff6d14d5cc8 Star::BehaviorState::run
    [56] 7ff6d1a982ee <lambda_c00a27f6cddfafb872d0f8c0617836e5>::operator()
    [57] 7ff6d1a97098 <lambda_4b5c4c002440d16a00ac776d4d65d6bf>::operator()
    [58] 7ff6d1a91e9f std::_Invoker_functor::_Call<<lambda_4b5c4c002440d16a00ac776d4d65d6bf> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>
    [59] 7ff6d1a93800 std::invoke<<lambda_4b5c4c002440d16a00ac776d4d65d6bf> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>
    [60] 7ff6d1a925db std::_Invoke_ret<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,<lambda_4b5c4c002440d16a00ac776d4d65d6bf> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>
    [61] 7ff6d1a9929b std::_Func_impl<<lambda_4b5c4c002440d16a00ac776d4d65d6bf>,std::allocator<int>,Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::_Do_call
    [62] 7ff6d142751d std::_Func_class<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::operator()
    [63] 7ff6d14268b7 <lambda_894500e69fe9ecf0c3703bede71c72aa>::operator()
    [64] 7ff6d13b2ee8 luaD_precall
    [65] 7ff6d13cbc91 luaV_execute
    [66] 7ff6d13b29f3 luaD_call
    [67] 7ff6d13b31cb luaD_rawrunprotected
    [68] 7ff6d13b2c00 luaD_pcall
    [69] 7ff6d13a9184 lua_pcallk
    [70] 7ff6d142e5d0 Star::LuaEngine::pcallWithTraceback
    [71] 7ff6d160efbc Star::LuaEngine::callFunction<float>
    [72] 7ff6d1612c66 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
    [73] 7ff6d1612b99 Star::LuaBaseComponent::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
    [74] 7ff6d161a7bc Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
    [75] 7ff6d161a72c Star::LuaActorMovementComponent<Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> > >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
    [76] 7ff6d16c46d5 Star::Npc::update
    [77] 7ff6d19d20ce <lambda_5251ea3b435705ab973fc9e3a86aa323>::operator()
    [78] 7ff6d15a41e6 Star::EntityMap::updateAllEntities
    [79] 7ff6d19f3a83 Star::WorldServer::update
    [80] 7ff6d19f9af6 Star::WorldServerThread::update
    [81] 7ff6d19f94db Star::WorldServerThread::run
    [82] 7ff6d1456fee Star::ThreadImpl::runThread
    [83] 7ff9b43f4034 BaseThreadInitThunk
    [84] 7ff9b47b3691 RtlUserThreadStart
    stack traceback:
        [C]: in field 'behavior'
        [string "/scripts/actions/overrides.lua"]:92: in function <[string "/scripts/actions/overrides.lua"]:86>
    [0] 7ff6d145a463 Star::captureStack
    [1] 7ff6d14591ee Star::StarException::StarException
    [2] 7ff6d1459535 Star::StarException::StarException
    [3] 7ff6d1d697ac `Star::BehaviorState::runAction'::`1'::catch$230
    [4] 7ff999e1c2e0 _C_specific_handler
    [5] 7ff999e12a23 _FrameUnwindFilter
    [6] 7ff9b47ded63 RtlCaptureContext
    [7] 7ff6d14d5f1e Star::BehaviorState::runAction
    [8] 7ff6d14d6cec Star::BehaviorState::runNode
    [9] 7ff6d14d764a Star::BehaviorState::runSequence
    [10] 7ff6d14d6450 Star::BehaviorState::runComposite
    [11] 7ff6d14d6d02 Star::BehaviorState::runNode
    [12] 7ff6d14d6f75 Star::BehaviorState::runParallel
    [13] 7ff6d14d6484 Star::BehaviorState::runComposite
    [14] 7ff6d14d6d02 Star::BehaviorState::runNode
    [15] 7ff6d14d764a Star::BehaviorState::runSequence
    [16] 7ff6d14d6450 Star::BehaviorState::runComposite
    [17] 7ff6d14d6d02 Star::BehaviorState::runNode
    [18] 7ff6d14d6896 Star::BehaviorState::runDecorator
    [19] 7ff6d14d6cf7 Star::BehaviorState::runNode
    [20] 7ff6d14d764a Star::BehaviorState::runSequence
    [21] 7ff6d14d6450 Star::BehaviorState::runComposite
    [22] 7ff6d14d6d02 Star::BehaviorState::runNode
    [23] 7ff6d14d6896 Star::BehaviorState::runDecorator
    [24] 7ff6d14d6cf7 Star::BehaviorState::runNode
    [25] 7ff6d14d6896 Star::BehaviorState::runDecorator
    [26] 7ff6d14d6cf7 Star::BehaviorState::runNode
    [27] 7ff6d14d764a Star::BehaviorState::runSequence
    [28] 7ff6d14d6450 Star::BehaviorState::runComposite
    [29] 7ff6d14d6d02 Star::BehaviorState::runNode
    [30] 7ff6d14d6f75 Star::BehaviorState::runParallel
    [31] 7ff6d14d6484 Star::BehaviorState::runComposite
    [32] 7ff6d14d6d02 Star::BehaviorState::runNode
    [33] 7ff6d14d6b7d Star::BehaviorState::runDynamic
    [34] 7ff6d14d649e Star::BehaviorState::runComposite
    [35] 7ff6d14d6d02 Star::BehaviorState::runNode
    [36] 7ff6d14d6b7d Star::BehaviorState::runDynamic
    [37] 7ff6d14d649e Star::BehaviorState::runComposite
    [38] 7ff6d14d6d02 Star::BehaviorState::runNode
    [39] 7ff6d14d5cc8 Star::BehaviorState::run
    [40] 7ff6d1a982ee <lambda_c00a27f6cddfafb872d0f8c0617836e5>::operator()
    [41] 7ff6d1a97098 <lambda_4b5c4c002440d16a00ac776d4d65d6bf>::operator()
    [42] 7ff6d1a91e9f std::_Invoker_functor::_Call<<lambda_4b5c4c002440d16a00ac776d4d65d6bf> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>
    [43] 7ff6d1a93800 std::invoke<<lambda_4b5c4c002440d16a00ac776d4d65d6bf> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>
    [44] 7ff6d1a925db std::_Invoke_ret<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,<lambda_4b5c4c002440d16a00ac776d4d65d6bf> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>
    [45] 7ff6d1a9929b std::_Func_impl<<lambda_4b5c4c002440d16a00ac776d4d65d6bf>,std::allocator<int>,Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::_Do_call
    [46] 7ff6d142751d std::_Func_class<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::operator()
    [47] 7ff6d14268b7 <lambda_894500e69fe9ecf0c3703bede71c72aa>::operator()
    [48] 7ff6d13b2ee8 luaD_precall
    [49] 7ff6d13cbc91 luaV_execute
    [50] 7ff6d13b29f3 luaD_call
    [51] 7ff6d13b31cb luaD_rawrunprotected
    [52] 7ff6d13b2c00 luaD_pcall
    [53] 7ff6d13a9184 lua_pcallk
    [54] 7ff6d142e5d0 Star::LuaEngine::pcallWithTraceback
    [55] 7ff6d160efbc Star::LuaEngine::callFunction<float>
    [56] 7ff6d1612c66 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
    [57] 7ff6d1612b99 Star::LuaBaseComponent::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
    [58] 7ff6d161a7bc Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
    [59] 7ff6d161a72c Star::LuaActorMovementComponent<Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> > >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
    [60] 7ff6d16c46d5 Star::Npc::update
    [61] 7ff6d19d20ce <lambda_5251ea3b435705ab973fc9e3a86aa323>::operator()
    [62] 7ff6d15a41e6 Star::EntityMap::updateAllEntities
    [63] 7ff6d19f3a83 Star::WorldServer::update
    [64] 7ff6d19f9af6 Star::WorldServerThread::update
    [65] 7ff6d19f94db Star::WorldServerThread::run
    [66] 7ff6d1456fee Star::ThreadImpl::runThread
    [67] 7ff9b43f4034 BaseThreadInitThunk
    [68] 7ff9b47b3691 RtlUserThreadStart
    stack traceback:
        [C]: in ?
        [C]: in method 'run'
        [string "/npcs/bmain.lua"]:163: in function <[string "/npcs/bmain.lua"]:120>
    [0] 7ff6d145a463 Star::captureStack
    [1] 7ff6d14591ee Star::StarException::StarException
    [2] 7ff6d142cf51 Star::LuaEngine::handleError
    [3] 7ff6d160efd5 Star::LuaEngine::callFunction<float>
    [4] 7ff6d1612c66 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
    [5] 7ff6d1612b99 Star::LuaBaseComponent::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
    [6] 7ff6d161a7bc Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
    [7] 7ff6d161a72c Star::LuaActorMovementComponent<Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> > >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
    [8] 7ff6d16c46d5 Star::Npc::update
    [9] 7ff6d19d20ce <lambda_5251ea3b435705ab973fc9e3a86aa323>::operator()
    [10] 7ff6d15a41e6 Star::EntityMap::updateAllEntities
    [11] 7ff6d19f3a83 Star::WorldServer::update
    [12] 7ff6d19f9af6 Star::WorldServerThread::update
    [13] 7ff6d19f94db Star::WorldServerThread::run
    [14] 7ff6d1456fee Star::ThreadImpl::runThread
    [15] 7ff9b43f4034 BaseThreadInitThunk
    [16] 7ff9b47b3691 RtlUserThreadStart
    [14:28:20.348] [Info] Root: Writing runtime configuration to '..\storage\starbound.config'
    


    Now granted, I was using FrackinUniverse, however I've seen some others suffering this issue even without the use of mods at all, so I'm going to try and replicate this issue on a vanilla playthrough.
     
  4. sakuraharunope

    sakuraharunope Big Damn Hero

    "[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2" 99% of the time this error is due to an incompatible mod. Are you using anything else besides the main FU mod?
    Source: have personally had to debug this error 5+ times since the update. always a mod.
     
  5. tywilburn16GDEV

    tywilburn16GDEV Void-Bound Voyager

    This happened when I had to apprehend the leader of a gang to upgrade to a new peacekeeper station. If I knew how to use the completequest command or some other means to skip this quest I would do so, because nothing I've tried is working and I really don't want to have to re-make the character. I've been stuck at the frozen star tier since this deal came out and I want to progress on my main character, but this bug is preventing this.
     
  6. Djatsu777

    Djatsu777 Big Damn Hero

    The same thing happened to me too. Unfortunately, the only way i could get around this was to play on a different server which was kinda annoying.
     
    Last edited: Jun 23, 2019
  7. Catherine Franz

    Catherine Franz Spaceman Spiff

    Not sure how long til they spawn but mine does spawn" for maybe like 20 secs after I found their base? (potatoaster pc)
     
  8. Agent 83

    Agent 83 Space Hobo

    I had the outdatedt cyberspace sandbox mod wich did some weird stuff when spawning, basically I spawned into normal cyberspace and there was nothing there after unsubbing the mod everything worked as usual. Just look for outdatedt mods if such problems occur.
     

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