Modding Help Bouncy Plasma mod WIP

Discussion in 'Starbound Modding' started by MrCasual112, Jul 5, 2020.

  1. MrCasual112

    MrCasual112 Scruffy Nerf-Herder

    Hello. I am currently working on a mod that brings back bouncy plasma weapons as a unique weapon type, and I've got a little work on it already underway, but there's a couple things flying over my head.

    This is what I have so far:

    I want to change the explosion sound and graphic, and this is my script for when it works.

    I tried making a unique filepath with the same exact files and it does this

    I've read the logs and it said there is something wrong with my main projectile but it works fine unless I change the explosion...not really sure whats going on with that. Any help would be greatly appreciated! This was my favorite weapon type in the old Starbound days and it keeps getting shafted whenever it comes back in RNG weapon mods so I wanted to make a "permanent" version of it :)
  2. projectmayhem

    projectmayhem Ketchup Robot

    1) when you say you made a new file path and kept the same files... did you change anything in the files or are they still default.
    2) Error logs. Always post one, it makes helping 400 times easier
  3. MrCasual112

    MrCasual112 Scruffy Nerf-Herder

    They are still default (for now)

    I tried changing the names of the files and a lot of other stuff, and it just keeps crashing

    here's my most recent log
  4. projectmayhem

    projectmayhem Ketchup Robot

    Caused by: (AssetException) No such asset '/projectiles/explosions/gravplasmaexplosion/gravpulsecannonexplosion.config'

    Make sure 100% that your file name and path are correct.

    Once you do that, and you feel like it should be working, you can zip the files and post them on here and I can take a look at them. It's usually easier that way, instead of constantly asking what is in a file and waiting for a response.
  5. MrCasual112

    MrCasual112 Scruffy Nerf-Herder

    Here's the file

    Thanks for offering to help look at it all :D

    The weapon that im having issues with is the "launcher" type. I wanted its effect to be unique, but I wanted to change the explosion effect.
  6. projectmayhem

    projectmayhem Ketchup Robot

    It shoots just fine for me. Are these files after you have made your changes?

    edit : looking at your previous post, i dont think they are. In your second screenshot, you are trying to use


    there is no such file in vanilla or in your mod though.

    I think you are intending to use



    Edit 2: Looking in your files, inside your folder the file is named gravpulsecannonexplosion.config not gravplasmaexplosion.config
    Last edited: Jul 6, 2020
  7. MrCasual112

    MrCasual112 Scruffy Nerf-Herder

    Yeah I must have changed it and forgot.

    The pulsecannonexplosion works for you?
  8. MrCasual112

    MrCasual112 Scruffy Nerf-Herder

    Yeah I changed it to pulse to test it, and it wouldn't work. About to test
  9. projectmayhem

    projectmayhem Ketchup Robot

    Let me know how it goes. But yes, I was able to fire the gun straight outta the box. I was also able to fire it after changing the explosion to gravpulsecannonexplosion.config

    edit : for ease of communication, if you have steam feel free to add me projectmayhem1983
  10. MrCasual112

    MrCasual112 Scruffy Nerf-Herder

    Yep, just crashed. So it shows the pulse explosion effect and everything?
  11. MrCasual112

    MrCasual112 Scruffy Nerf-Herder

    Can you send me the edited file you made? Just to make sure I didn't mess something up somewhere

    Attached Files:

  12. MrCasual112

    MrCasual112 Scruffy Nerf-Herder

    Sorry to Necro but could someone help me with the scripting on my weaponability.config.patch?

    :WARNING: As it is right now it causes all my weapons from all mods to become PGIs!!! :WARNING:

    I just want someone to look at the script and please tell me what I am doing wrong.
  13. projectmayhem

    projectmayhem Ketchup Robot

    Just off the bat, you have your folder names capitalized, they need to be lowercase. A folder called Items is different than a folder called items. If you are trying to patch a file, you have to make sure the folders are named exactly like vanilla.

    Once you change that, make sure to change the file path in your patch.

    Also, in your patch file, you do not have to include the name of your mod folder. So instead of starting it off /PlasmaBouncerGun/Items/active/........
    Just use /items/active/......

    And last, the patch file should look like this after your changes are made.

            "op": "add",
            "path": "/plasmahoverball",
            "value": "/items/active/weapons/ranged/abilities/PlasmaHoverBall/PlasmaHoverBall.weaponability"
  14. MrCasual112

    MrCasual112 Scruffy Nerf-Herder

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