This looks GREAT! Just make sure that it's balanced and stuff, 'cause otherwise it'l just be too much hassle for little reward... reminds me a lot of Technicpack for Minecraft, with the Generators/panels/MK-storage stuff. Really hope the Devs check this out.
Not sure how hard these would be to implement but... I definitely support extensive base/planet defenses. How about a device that plants a tracking device on the intruder? Sort of a pressure-plate like object, or a liquid-based tracker that is injected by one of the darts? Then, the owner of the base could track the intruder to his/her own homebase (or just wherever he/she goes next).
I'd love a power system like that. It would add so much depth to base building. Not to mention all the crazy stuff you could do, like perhaps a sorting machine, an assembly line, the already mentioned sentry guns, perhaps even a matter converter to get rid of all the dirt?
That could be cool! Maybe the owner can have a planet map and as the person with the dart wanders around his map starts getting revealed too?
Some sort of security program that you chuck on the security system itself that you could eventually upgrade would be pretty cool. Say a mini game that gets harder to beat as the player upgrades it.
I just looked at the word: And I immediately frowned, scanned the suggestion, realized that every single one of those things has been suggested before, then decided I should complain about it. This is that complaint. Of course, I'm already a bit moody at the moment through no fault of your own. Anyway, Some of these are good ideas that I like. Others are exploitable, would clutter up base construction, or would only be useful in PvP. So even though I'm being a little harsh, just know I don't hate ALL of it. I might post more helpful feedback tomorrow, after I've had some sleep.
I've been working on a system that might do that job in a nother thread. You can find it linked on the OP. It's not a mini game of any sort tough I might make it that way if a find a good idea for it. I'd like to keep it as simple as possible for now and if it's ever made into the game then after this I might make it more complexe.
Thanks for the Feedback, I did try to state that most of the power suggestions may have been stated before, however I was asked by people in this very post to add some power ideas, which I did, and also the power I took from the building demo, not other people, Thanks for the feedback though .
Honestly, I don't mind it being suggested more often - after all, it does signal that people want it. As long as its not on the first page multiple times.
I loved the technical mods on minecraft and i would love to have true electrical power on vanilla Starbound
A traps system is always good, but equal focus should be given to triggers as well as mechanisms and payloads. Ever play the game Evil Genius? If you haven't, the basic premise is you are playing as a James Bond style villain with your own evil hidden base and minions. Part of this game was a traps and security system - you lay triggers down such as pressure plates, tripwires, cameras and such, and rig them up to payloads such as nerve gas or wind turbines. Where a lot of the fun comes from watching them land in your traps and get whacked by the payload, the hilarious part of fun comes from making a completely insane system of multiple payloads and triggers that set each other off - one well-known combo is to have a pressure plate trigger a wind turbine, which blows them into another plate, which sets off another turbine, which blows them into another plate.. and so on and so forth. It was possible to have base invaders stuck in an endless loop of being blown all around your base until they passed out or somehow escaped. If you added further traps to the mix it just turns into some sort of sadistic trap conga. There's also Space Station 13 where theres a few trigger mechanisms you can link to certain things - most often, you would take a signalling radio, rig it up to your sensor device of choice (laser trip beam, proximity sensor, even just a plain old fashioned timer) and construct a number of other devices (usually bombs) rigged to go off when they recieve a certain signal. This way you could fashion all kinds of booby traps ridiculous ambushes. You could even do very makeshift ones like tying a flashbang to a mouse trap and putting it in a bag, then the next person who reaches into the bag looking for goodies ends up going blind and deaf from setting off the mouse trap.
Mmmh... triggering mechanism you say? I sort of have this covered in my own thread. I wont link it here since Irora was kind enough to put a link for it in the original post. Or you know, see my signature.
Now I'm imagining a base designed with a trap bridge over lava at the entrance. The cocky intruder effortlessly maneuvers past the bridge, laughing at your pitiful trap. Then, as they navigate into your base, avoiding trap after trap, they begin to get careless because none of them seem very threatening. Suddenly, they trip a laser and the trap launches them into another trigger, which launches them into another. Soon, and after much damage, they find themselves ironically jettisoned into the pit of lava. I mean, seriously, foreshadowing and irony in trap form? Sign me up.