1. Please be advised of a few specific rules and guidelines for this section.

RELEASED ATM 1.4

Its the future there HAS to be an ATM SOMEWHERE!!

  1. Imblazed247

    Imblazed247 Ketchup Robot

    yes mines up to date

    no im using the same file you are i deleted the one i had and used the one from drop box a while ago to see if i could generate the issue people were getting

    and when making something i dont make separate places for my assets its all built in the mod its self
     
  2. Apocalypse Jack

    Apocalypse Jack Void-Bound Voyager

    Right-o... then that's out.

    So, what if you tried adding the recipes on pick-up of the various cards instead of as default recipes? I don't know WHY that would matter... but I've seen crazier things.
     
  3. Imblazed247

    Imblazed247 Ketchup Robot

    i can add that to it as a YOU WILL BE SURE TO GET THE RECIPE MOFO clause sure lol
     
  4. Imblazed247

    Imblazed247 Ketchup Robot

  5. Apocalypse Jack

    Apocalypse Jack Void-Bound Voyager

    Okay... now this is getting to be nuts.

    The cards aren't adding the recipes...

    -EDIT-

    Here's the log I get this time:

    THOUGHT: What if the problem here is that the game isn't recognizing a recipe that solely pays out in pixels?

    -DOUBLE EDIT-

    SECOND THOUGHT: You're creating recipes for money... but the name of the recipe is normally the name of the ITEM being created. So when you're adding recipes for moneyred and money'x'... you're telling the game to look for item moneyred. But you've created a recipe for MONEY... just plain money... or am I way off?
     
    Last edited: Oct 16, 2016
  6. Imblazed247

    Imblazed247 Ketchup Robot

    you need to have separate amounts of money or all of them would give X amount of pixels and then your deposits wouldnt match the withdraws

    this is weird can you see the pixels in adminmode? if you dont know how to type /admin then look at the atm
     
  7. Apocalypse Jack

    Apocalypse Jack Void-Bound Voyager

    Holy hell! They show up in admin mode.
     
  8. Imblazed247

    Imblazed247 Ketchup Robot

    ill look at the player config but this is maddening they SHOULD WORK FFS
     
  9. Apocalypse Jack

    Apocalypse Jack Void-Bound Voyager

    It even registers that i have the required card to complete the recipe... but it won't add the recipe for whatever reason. I wonder if money is a hardcoded thing that the game just won't let players craft? That doesn't make much sense, though, because then how the hell would the refinery work?
     
  10. Imblazed247

    Imblazed247 Ketchup Robot

    no the crazy thing is my fellow vent mates use my mods and asked Lexicon-Prime to check it and he gets the recipes just fine

    on top of that im just using regular things in my starbound i dont have some dev edidtion that would make yours differ in the way that authors and players would not beable to do something

    WERE PLAYERS TOO MAN GAWD!! lol
     
    Apocalypse Jack likes this.
  11. Apocalypse Jack

    Apocalypse Jack Void-Bound Voyager

    Bizarre.

    I'm getting to the point where I'm thinking things like "Is it because I'm on Windows 10? Is it because of my install directory? Is it because I'm on a 64-bit system? Is it because I've got some kind of residue from other mods left over?"

    But at least you keep plugging away at it. You've definitely been doing due diligence here. I appreciate that.
     
    Imblazed247 likes this.
  12. Apocalypse Jack

    Apocalypse Jack Void-Bound Voyager

    Yo! I edited it and got it to work... and it was insanely easy to accomplish!

    Here's the deal: I changed it from adding recipe "moneyred", "moneyblue" whatever for each card pickup to simply adding the recipe for "Money".

    And suddenly ALL the withdraw menu items showed up, and they work properly.
     
  13. Imblazed247

    Imblazed247 Ketchup Robot

    zip it and let me see it

    and your out of admin mode yes?
     
  14. Apocalypse Jack

    Apocalypse Jack Void-Bound Voyager

    Here. I couldn't figure out how (or if it's even possible) to add it here to the thread, so I put it up on dropbox.

    https://www.dropbox.com/s/8aj0j2jzwhjb3vn/ATM.zip?dl=0

    The only changes I made were to remove the recipes for moneyred, blue, black etc in the config patch with a single one for 'money', as well as changing the cards to add said 'money' recipe on pickup (in case that first bit doesn't work. Never hurts to be extra safe, yeah?)
     
  15. Apocalypse Jack

    Apocalypse Jack Void-Bound Voyager

    Out of admin mode, yes. I actually had to do a double-take to make sure.

    -EDIT-

    Just started a brand-new character, and the withdraw items are showing up even without having made the bank card! Looks like my fix worked for the config file, too!
     
  16. Imblazed247

    Imblazed247 Ketchup Robot

  17. Apocalypse Jack

    Apocalypse Jack Void-Bound Voyager

    Oh man, it feels good to see those beautiful pixel sprites in my ATM greyed out and just waiting for me to have enough money deposited to take 'em all out.

    This feeling was well worth the time I spent pounding my head against the keyboard trying to figure it out.
     
    Imblazed247 likes this.
  18. Imblazed247

    Imblazed247 Ketchup Robot

    Apocalypse Jack thanks for the help

    i wanna say i might have had that in a previously unreleased version(played w it on the server before i put it out here) maybe is why it worked for me cause otherwise it dont make sense lol

    OH and we use TS3 not vent not that it matters but i read that and was like wtf we havent used vent in years...lol
     
  19. Chofranc

    Chofranc Pangalactic Porcupine

    What does this mod? The description of the main page isn't all clear, you should tweak that.

    If do what i think that it do then it would be very cool.

    It's let you store pixels and save them for later without losing them?
    The amount that you store is saved in a specific ATM or is global? Ex: I store 1000 pixels in ATM A in the planet A, if i go to an ATM B in another planet i will see the 1000 pixels that i stored?

    Or just turn your pixels in a item in your inventory that you can store in anywhere like the Pixel Compressor but with a higher limit than this one?
     
    Last edited: Oct 17, 2016
  20. Imblazed247

    Imblazed247 Ketchup Robot

    Its a more realistic version of compressor and voxel with higher stacks will also take voxels aswell

    It was before the lossless was added to the compressor but would still like to further it someday into some sort of bank or something thru .lua <--- thats why i added number buttons to the interface

    Im just not there yet in my knowledge
     
    Last edited: Oct 17, 2016
    Roskii Heiral likes this.

Share This Page