i had encountered this once when making a early test helm, but im unsure how i fixed it, let alone even understand what it doesn't like about the particular item, anyhow if someone has a solution to this your input would be greatly appreciated as my partner and i are currently working on multiple things generally one after the other and this error constantly puzzles us with the armour/vanity work were starting... Code: Error: Could not load /items/armors/decorative/costumes/rentek/avigogglesupnorm.png:normal?replace;ffca8a=f4988c;e0975c=d93a3a;a85636=932625;6f2919=601119?addmask=/humanoid/portraitMask.png;0;0 asset, attempting to use default. ImageException: (43, 0) out of range in Image::get Image::get(Vector<unsigned int, 2u>) ImageProcessor::process(shared_ptr<Image>) _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadImage(String)::{lambda()#1}>::(_Any_data) Assets:: processAssetData(function<shared_ptr<Assets::AssetData> ()>) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) GuiContext::drawDrawable(Drawable, Vector<int, 2u>, int, Vector<unsigned char, 4u>) TeamBar::renderPlayerBar()::{lambda(PortraitMode, String)#1}:: operator()(PortraitMode, String) TeamBar::renderPlayerBar() TeamBar::renderImpl() Widget::render(Vector<int, 2u>, Box<int, 2u>) PaneManager::render() MainInterface::render() ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main
You are trying to make an sub-image out of bounds of the sprite sheet that you are using. This error could be due to an incorrect .animation or .frames file.
i got it all working now... i think it didn't like the file names... :? strange, we happened to get it working accidentally when we were moving files around and changing there names and paths...