No problem. Can you confirm if the only thing that needed replacement was that little dog icon? (I ask you because you apparently also did the Growlithe thing, so you probably know.)
Yeah that's all you need to change with them pet mods, they just edit the lil' inventory sprites. Should be good if that's what ya did.
So I kept wondering why the default worms kept reappearing in my game. Would you mind doing a compatibility patch for Zhuria's Epona and carnage157's blue Carbunkle? A combined file was done for me by carnage157 but it took me an embarrassingly long time to realize the two cursor files were overriding each other. Yeah.... X.x Anyway, I would really appriciate it!
Haha!!! Totally agree. And thank you very much!!! I am only just now learning how to edit map files. So thank you very much for saving me from having to figure this out too right now. I may get there eventually. Just, one step at a time. I can only imagine what it looks like. My tentative modding forays have not extended to that file yet. I like the quilt. So colorful!
My game is now full of references and cameos No end is nigh~ This mod is actually the first one I downloaded, because who can find those worms? Thank ya!
Compatible with Chocobos mod! 0.01.2? Doubt it, but you said to request; consider this that. Thanks, love the idea, but I lurve my chocobo too.
So far this is working in the 1.1 update. Love this mod. Have a couple family members visually impaired and this helps a lot. Thank you for this mod.
There were a lot of additions to the Cursors.xnb file in 1.1, so it isn't actually compatible. I've updated the file for my own use, if it wouldn't be stepping on anyone's toes to upload it? x_x
I wouldn't mind an updated version for 1.1 though as you said, only if it's not going to be stepping on anyone's toes to upload it. I became so used to having this mod that currently, I just don't bother with worm spots because they're hard for me to see. I've just been hesitant to use it after the patch because I wasn't sure what had changed in the cursors.xnb file
Lechet updated Animal Crossing Digspots - Worm Replacement with a new update entry: Updated for 1.1 Read the rest of this update entry...
Could you maybe do a compatability between this and Eemie's map recolour (the one here: http://www.nexusmods.com/stardewvalley/mods/599/?tab=3&selected_game=1303&navtag=http://www.nexusmods.com/stardewvalley/ajax/modimages/?id=599&user=1&gid=1303&pUp=1) It's posted in her big list of the Medieval Mods here, but the download is still at Nexus. I just installed it, really like it, got to day 3 and discovered the creepy worms are back! Everytime I see them I shudder. I've tried looking at the tutorial to merge things myself but I'll admit I'm not good at this and my eyes just start swirling. EDIT: I tried again, found a better tutorial, think I understand, but XNB Node won't work for me. I have everything the way suggested, but it can't see the files. So it can't extract them, so I can't edit them. Maybe, again, I'm missing something really easy if I just knew what it was, but eugh. 2nd EDIT: Okay, something about XNB Node is messed up, because anything it unpacks doesn't actually unpack, finally figured out, and can't unpack either. So, using the XNB Mod Toolkit, I figured it out! Woohoo!
I love this mod but it makes the water have a green effect, I assume something went wrong when updating it as the green should be white, any way to fix this? the green in the water is quite an eyesore for me compared to the natural water is in the game. I tried to edit it myself but when it came to making the file transparent it ruined some other sprites because I am not able to transparent them all or see which parts should be white or not (when extracting the file it came with a white background so :/)