I see there is still tons of animal keeping stuff that needs to be reworked (ridiculous prices, random goods getting, hearts growing too fast, no creativity in buildings). Personaly I think the first step that should be taken is... Dividing Farming into Animal husbandry and plant keeping. With Animal Husbandry we should be able to create feeders, auto feeders, better equipment like milking stations! So in my eyes you should level up not by selling animal goods but by interactiing with them - by feeding, careing, and cleaning (both animals and barn) and colecting goods. I would love to get a freedom what to buy at the begining - cows or chickens (I often skip the chickens in HMs) and later you can unlock animals by choosing skill paths hat fit your playstyle. Milkmaster, or Swetermaker? Egghatcher or Rodent breeder? Or maybe just focus on animals not on goods? Breeder skill is for you then! Ideas? Opinions?