Thanks. I was thinking about things like... how the leg part of the slime costume looks right at the base of the feet. I guess in that case, I could just use the lightest color right at the bottom, or... something. Hm. I'll experiment a bit. ... I was thinking about the way slime or jelly looks when you look through it while it's pressed against the ground (or a dessert dish), like the way the feet are on that slime costume set. but let's see here... ... Not every image I've looked up of slime or jelly shows that same effect. Maybe it's just an angle issue. Just tried recoloring things a bit, and also looked at the Monster Girl Universe mod for comparison and curiosity. When that mod was usable, the side of the slime girl race that was more of a blob below the torso looked perfectly fine, and they didn't have any amount of shading at the bottom either, so......... alright, I guess I don't need it. And there's a new weapon, a slime whip. Now all I need to do is figure out how to determine the effect it causes at the tip. Right now, it inflicts Poison, and that's fine, but it'd be nice to learn if it's based on more than just the "elementalType". Also part of me wants to figure out if I can include something reminiscent of how ooze monsters in games like D&D can cause acid damage, or more specifically, how they can wear down equipment. In this game's case, it'd probably be a damage resistance debuff. ... Adjusted the whip to add transparency like all the other slimy things I'm doing right now. ... OKAY!! All 64 vanilla female hairstyles are recolored. I've... decided to recolor the hair accessories with the lightest shades that I'm using for hair, and they'll be linked to hair color selection (as though it's all actually just part of their body, shaped to look like whatever accessory it is) until the day I figure out how to set another option to select their color. Yes, I know, default, humans can change the color of hair accessories with the underwear selection, but I'm gonna use that setting for eye color selection for the time being. 'Course the alternative is having the accessories linked to eye color, but what if someone wants green eyes and a black ribbon for example? It'll get done someday, but I figure people can tolerate this for the time being. Also, someone needs to make a stylist NPC... though we can probably tweak our character files a little, but it's not as convenient.