Hi everyone. I'm needing a little bit of help on how to do a few things I've got planned for my Classical Weaponry mod. So anyways... 1. How would I go about flipping the direction a weapon is facing for certain attacks in a combo. (for example, first slash is downward, then the second is upward, so the weapon sprite must be flipped to put its bladed edge up instead of down, and then the third is downward again and returns the weapon to its regular orientation). Is it at simple as setting a property in the respective section of the animation or weaponability files, or would it require something more complex like a script? 2. I want a certain special attack to temporarily lock all motion and controls for a short while after it is launched. That is, the player will be completely stopped and locked in place, even if in mid-air, being pushed, or in any other instance where movement is in some way forced on the player; and all control input will be disabled, including weapon/item selection, teleporting, and opening menus. Any idea how to pull this off? What I'm intending to use this for is an attack that's capable of instant killing most same-tier enemies and maybe even some of the weaker next-tier enemies, but it leaves you wide open and completely unable to defend yourself if you miss or fail to kill in one shot. 3. Is there a way to change the names (just displayed names, not ID) of vanilla items? More specifically, I'm planning on making a set of katana type weapons, one of which will be a Solus katana, so I'd like to change the name of Asra Nox's weapon to something like "Nox's Katana" or "Solus Blade".