I do believe Starbound is in need of a little overhaul of changes and additions, here's what I had in mind: Make the Start of the Game flow better - After escaping Earth in the intro mission, you find yourself at the Outpost rather than a random lush planet. Your first task is to interact with each facility to receive an Erchius Shard, then talk with Penguin Pete to repair your ship, allowing your to explore right away. If you chose to skip the intro mission, you'll start with a functional ship over a lush planet. Core fragments would be changed so they're just used for crafting explosive/energy based weapons. Your own Ship Harbor - The Erchius Mine mission now serves a new purpose, after completion, you unlock a special Harbor, where you can purchase, upgrade, and switch out different ships with the one you start with. New Planet Structure - The Planets you travel to are now adjusted to be somewhat larger than before, but have a wider range of biomes to explore, instead of having a set danger level, there would be a danger range based on how far from the starting point, and how deep into the ground you are. This allows you to find better quality ore and items early on, but at a greater risk. Minimap and Time - You now have access to a minimap, making it easier to navigate, it also includes a special clock that varies based on the current planet you're on. New Academy and Explorer Teams - Along with recruiting new crew members, you now have the option to send them to a newly constructed Protectorate Academy II, you also gain an Expedition Terminal, where you can set up a crew from Academy members and your Ship Harbor to explore planets for you based on certain factors, if you want them to explore specific planets, stars, or even just gather a specific material you have in short supply, you can set it up as such, but you need to make sure the crew is properly prepared, if they return via respawner, that means their mission was a failure, and no items will show up in the collection cache. Story Missions Reworked - Probably the biggest change, is adjusting the Artifact Missions so that they can be done in any order, with the difficulty scaling based on how many you've already completed. Research would be tracked with a new SAIL option, you can select which one to prioritize, and the surrounding stars/planets will be highlighted based on which has the strongest lead. The murals around the main gate would start out dim, but light up as you complete missions, so that the history of the Cultivator and Ruin is told to you gradually, instead of all at once. I await your opinions and feedback.