Dev Blog 17th December - Come S.A.I.L Away

Discussion in 'Dev Blog' started by mollygos, Dec 17, 2015.

  1. Hey everyone!

    In the current version of Starbound, S.A.I.L will talk to you on your ship and give you advice during missions. Soon, S.A.I.L will be able to give you helpful tips while you're roaming the surfaces of planets!

    [​IMG]

    Sometimes you'll get messages from other characters, too! They... probably aren't all going to be so cryptic.

    [​IMG]
     
  2. The | Suit

    The | Suit Agent S. Forum Moderator

    Oh man this would be great for modding. Hopefully objects can call upon a dialog screen also through Lua to give dynamic information also.
     
  3. Mackinz

    Mackinz The Waste of Time

    It's a cool idea, but the AI's reaction to the player finding coal is a bit long-winded, IMO. Could be shorter. Don't want to read a novel when I pick up all ores for the first time. Maybe summarize it in 20 words or less?
     
    Last edited: Dec 17, 2015
    Hatsya Souji likes this.
  4. PabloM

    PabloM Pangalactic Porcupine

    Nice! Make sure that there's enough time to read them, though. If you discover two new things at basically the same time, you still want to be able to read all SAIL's messages.
     
    renbear, Alessondria and Milhafre like this.
  5. steelwing

    steelwing Big Damn Hero

    I rather like it, actually. Looking forward to seeing more interaction with S.A.I.L.
     
  6. Wordsmythe

    Wordsmythe Void-Bound Voyager

    You know what this needs? A voice actor. :)

    DIBS!
     
  7. Daldril

    Daldril Subatomic Cosmonaut

    I was just thinking the other day, when I was re-playing some of the missions, that some of these texts are not long enough on my screen. I am a rather slow reader and I would get really bothered by nice text / S.A.I.L. interaction - and me just reading half of it.
    Is it possible to add a "dismiss"/"read" button, so I can make sure that I don't end up missing something???
    edit: love the "dark" humor :)
     
    Swirly and Morzan like this.
  8. Campaigner

    Campaigner Giant Laser Beams

    Please let it either be something you can toggle on and off, or at least leave the lengthy comments to missions. Coal information is pretty neat, such as small deposits deeper underground makes the grade higher (Hilt's Law), it's still a bit silly for the first thing you can mine.

    Still, it opens possibilities for good things.
     
    Dunto likes this.
  9. Quenton

    Quenton Phantasmal Quasar

    Oh god no. Say it isn't so. At the very least say it can be turned off.

    So, I've discovered coal huh? Thank you Mr. Chucklefish but I think my neanderthal brain is capable enough to let me open my inventory and see what I just picked up. If I want more info I'll look it up like I did with Minecraft and Terraria. Until then please stfu and let me discover things on my own without all the hand holding. I'm really not your type anyway as I only like girls. Adult girls. Women, you know?
     
    Last edited: Dec 18, 2015
    Lemuria, MoonlitDNC and Dunto like this.
  10. Quilavabom

    Quilavabom Oxygen Tank

    Hopefully we'll be able to make custom race AIs say different things. I want mine to say something a bit more witty than that. It'll be nice to see her popping up more often, regardless!
     
  11. Jareix Cryvix

    Jareix Cryvix The Waste of Time

    Hmm... I wonder if dialogue boxes could pop up if day you approach a glitch city that doesn't like visitors and asks you to kindly bugger off or be incinerated...
     
    The | Suit likes this.
  12. NeoFoxx000

    NeoFoxx000 Phantasmal Quasar

    Oh! Snazzy!

    Hmm... I hope it doesn't get too overbearing. As much I liked the companion characters in the modern LoZ games, I do have personal thresholds. >_>;
     
  13. Maximilian

    Maximilian Void-Bound Voyager

    This is a really cute system, and seems to be understated. If the prevalence of the messages increases dramatically, it seems to me that the immersiveness will be heavily enhanced (I admit I'm taking it for granted a bit that the Starbound team will maintain their impressive standard!) by these messages.

    Since race-specific immersiveness is something I find to be fundamental to the game, it seems important that the messages differ from race to race (not least because I want my own S.A.I.L. to use all caps).
     
  14. fgsfds

    fgsfds Void-Bound Voyager

    HEY! LISTEN!

    Or not... I hope it can be turned off.
     
    Lemuria and Dunto like this.
  15. Kawa

    Kawa Tiy's Beard

    I foresee a small, easy to produce mod that turns this off.

    The rest of you just keep on hoping.
     
    Hatsya Souji and firekirby135 like this.
  16. firekirby135

    firekirby135 Big Damn Hero

    To be fair, you can mine anything ANYTHING on the first planet from the start, so coal doesn't have to be the first thing. :p
    But yeah, it probably will be the first thing considering how useful it is in the early tiers, so I see what you're saying. I also agree with the ability to toggle these messages on or off being a good idea. Sure, I'm more than willing to listen to them initially, but after my 6th character... I think I'd get the point. Not to mention this might break the immersion in RP servers. :rofl:
     
  17. Windy4sun

    Windy4sun Void-Bound Voyager

    It would be great for first timers in a tutorial sort of way.
     
  18. FloranAndHobbes

    FloranAndHobbes Void-Bound Voyager

    It's a good start. I'd like to see dialogue options with SAIL, maybe conversations that reflect your progress through missions. (Maybe comments on the last planet we visited, code willing!) Their dialogue will vary between races, right?
     
  19. Kawa

    Kawa Tiy's Beard

    ai/radiomessages.config implies otherwise at this time, but who knows? The rest of SAIL's messages, in ai/ai.config, certainly do have species-specific lines so if not now, perhaps later.
     
  20. skydart

    skydart Scruffy Nerf-Herder

    Ah, the ship's AI will get more freedom..... not long until "I'm sorry, Dave. I'm afraid I can't do that!", then? :geek:
     

Share This Page