Chucklefish Forums
  • Forums

    Forums

    Quick Links
    • Search Forums
    • Recent Posts
  • Mods

    Mods

    Quick Links
    • Search Resources
    • Most Active Authors
    • Latest Reviews
  • Members

    Members

    Quick Links
    • Notable Members
    • Registered Members
    • Current Visitors
    • Recent Activity
    • New Profile Posts
  • Menu
Search

Separate names with a comma.

Useful Searches

  • Recent Posts
More...
Chucklefish Forums
Forums Tags >

traits

  1. HyperNovaGenesis
    Thread

    Modding Help Custom race traits.

    I created a race based on one of my stories, so I was wondering if there was a way to add something to the .species file or something similar. I'm...
    Thread by: HyperNovaGenesis, Jun 14, 2017, 1 replies, in forum: Starbound Modding
  2. XelSlime
    Thread

    Modding Help Undead traits

    I hate to be a bother, but I've recently created a zombie race mod, and... unfortunately I'm not skilled with json or LUA stuff. I'd been...
    Thread by: XelSlime, Oct 21, 2016, 0 replies, in forum: Starbound Modding
  3. XelSlime
    Thread

    Modding Help SS13-type slime traits

    I'm very slowly but surely working on a slime race mod, and I feel like I want to give the race certain traits, partially based on Space Station...
    Thread by: XelSlime, Sep 15, 2016, 2 replies, in forum: Starbound Modding
  4. Ludovic
    Thread

    Mob Beyond randomized bodyparts and breath attacks: "Traits" suggestions to revamp procedural monsters:

    Something I found myself thinking a lot after a thought I had today but, though it's already been widely discussed... procedurally generated...
    Thread by: Ludovic, Jun 11, 2016, 1 replies, in forum: NPCs and Creatures
Showing results 1 to 4 of 4
  • Forgot your password?
Chucklefish Forums
Forums Tags >
Style
Chucklefish Forums (light)
  • Contact Us
  • Help
  • Home
  • Top
  • RSS
  • Terms and Rules
  • Privacy Policy
Forum software by XenForo™ ©2010-2015 XenForo Ltd.
Some XenForo functionality crafted by Hex Themes.