Well, it's nice to see you are incapable of drumming up an argument. I got two words for you, "Cry more" EDIT: Actually no, that's pretty mean spirited. It comes down to this, just because Starbound is your most favowite bestest game eva, doesn't mean it's original or innovative. If you would have taken the time to read my followup, it'd have shown that. I suppose you can't change a fan boy's mind though. It'll be a great game. Just not innovative in the sense Tiy used it.
Do you always feel the need to repeat yourself? I'm not "fanboying" as you say anyhow, just stating that we've only seen the basic mechanics and that they're fully incorporated into everything you see on the screen is rather innovative. I've never seen that done at least. If you can name some examples i might change my mind. And that's just whats obvious. no telling what'll be in the final release.
If I remember correctly, it's a method of producing items. Once you have the schematics you can "print" it later, but it won't be as strong/durable. Can someone back me up on this?
It is the background. Look at how it's behind the wall tiles. It just looks so close to us for realism 'cause not everything is gonna be 50 feet away from the player.
"It used to be that each time a new generation of console popped up it allowed for the creation of entirely new gameplay experiences. From what I’ve seen so far the experiences seem to be exactly the same with slightly shinier paint. Things have stagnated." But, Tiy, didn't you pay attention to Microsoft? Next gen is all about TV, and Skype calls during TV, and Sports stats during TV!
It is hard to be original when there is 7 billion functional minds, being "innovative" is not always needed, as long as the game gives for what I had paid I don't care.
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To your bit about games looking the same as the last generation, you're wrong. Metal Gear Solid 5 is looking really good - http://games.yahoo.com/video/metal-gear-solid-v-phantom-202414038.html While I'm not the biggest fan of that series there is major graphical improvements. What happened is games and gaming hardware have hit and maybe surpassed the limit of what the human mind can create. To make a game to hit hardware limits anymore requires so much time it would just drive up costs to an insane amount. Imagine the man-hours it would take to make that Metal Gear 5 trailer graphically compared to Terarria or Starbound graphics. Nowadays the question is not if realistic graphics can be achieved, the question is if it would be worth it to make such high-end graphics.
The dev team decided to give their first place position at indie crash E3 to the runner up to them, a horror game I believe, by dropping out of the competition. They decided to do this because starbound is already doing so well for itself, and some of the other indies in the competition would have greatly benefited from the publicity boost from E3. It was a very kind jesture if you ask me
I dont know if its been addressed yet, so im going to ask here. I havent the time really to read through all 9 pages xD I was wondering what happens when you get inflicted by multiple status effects. I.E. Poison AND burning at the same time. Will it flash above them "poison, burning" or will it list them? What about the effects? Will they have little flames and green bubbles? Or will one take a dominance over the other visually? I.E. Only showing flames/burning, or green bubbles/poison